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Professional Esports Players

Motivation and Physical Activity Levels

Datos Bibliográficos

ID15513775
AutoresFrano Giakoni-Ramírez (0000-0002-2685-8991, Universidad Autónoma de Chile, autor de correspondencia), Eugenio Merellano-Navarro (0000-0002-1557-2285, Universidad Autónoma de Chile), Daniel Duclos-Bastías (0000-0002-9020-5776, Pontificia Universidad Católica de Valparaíso)
Año2022
Volumen19
Número4
Páginas2256-2256
Fecha de publicación2022-02-16
Peer ReviewedSí
Open AccessSí
TipoARTICLE
RevistaInternational Journal of Environmental Research and Public Health (JOURNAL)
Identificadores de la revistaISSN: 1661-7827 • E-ISSN: 1660-4601
EditorialMultidisciplinary Digital Publishing Institute (PUBLISHER • CH)
DOI10.3390/ijerph19042256
PMID35206445
OpenAlexW4213114243
IdiomaEN
Citas recibidas17
Referencias citadas19

The professionalisation of esports has increased in recent years, generating the need for further study. Its evolution and continuous development have led the consideration of esports as a profession, increasing the number of players, practice modalities, and hours of play dedicated to this field. The aim of this study was to analyse the relationship between physical activity levels and motivational orientations in an international sample of professional esports players. A cross-sectional and observational study was conducted in European and Latin American countries. The sample was non-probabilistic by convenience, and 260 male professional esports players were recruited. A survey was used that included demographic data, body composition, physical activity (International Physical Activity Questionnaire), and motivation (Sport Motivation Scale). The results show that 92.7% of professional esports players have moderate and high levels of physical activity and that players with low levels of physical activity have positive values in all dimensions of motivation. It is concluded that extrinsic and intrinsic motivation correlates inversely with energy expenditure

Geography · Intrinsic motivation · Modalities · Observational study · Physical activity · Physical therapy · Sample (material · Scale (ratio · Sociology · Applied Psychology · Digital Games and Media · Educational Games and Gamification · Impact of Technology on Adolescents · Medicine · Psychology · Social Psychology

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Obras citantes distintas17
Citas por año4,25
Intervalo de citas2022 - 2026 (5)
Velocidad de citacióncurrent
Altamente citadoNo
Tipos de citaNeutras: 17
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