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“My Games are … Unconventional”

Intersections of game and BDSM studies

Datos Bibliográficos

ID17747234
AutoresTanja Sihvonen (0000-0003-3220-2814, University of Vaasa), J Tuomas Harviainen (0000-0002-6085-5663, Tampere University, autor de correspondencia)
Año2020
Volumen26
Número8
Páginas819-835
Fecha de publicación2020-10-13
Peer ReviewedSí
Open AccessSí
TipoARTICLE
RevistaSexualities (JOURNAL)
Identificadores de la revistaISSN: 1363-4607 • E-ISSN: 1461-7382
EditorialSAGE Publishing (PUBLISHER • US)
DOI10.1177/1363460720964092
OpenAlexW3093329637
IdiomaEN
Citas recibidas4
Referencias citadas39

This article examines connections between games and BDSM (consensual bondage and discipline, dominance and submission, and sadism and masochism), theoretically speaking (in their respective research areas) as well as in practice. A common grounding behind these connections is the consideration of play as a foundational component in games and game studies as well as in BDSM practices and the studies of BDSM as a cultural phenomenon. We identify five sets of relevant connections. First, there are direct comparisons between the two types of play. Second, several live-action role-playing games have been made about BDSM, or for BDSM. Third, many other games have borrowed ideas from BDSM, as well, as have some BDSM activities, in turn, from games and play. Fourth, queer game studies frequently discuss subversive and transgressive play practices, which provide a fruitful context for analyzing play elements in BDSM, and BDSM-inspired elements in games. And fifth, both games and BDSM are frequently discussed in the research contexts related to performance, theater, and rituals, which forms a potential bridge between these activities. Through this five-strand exploratory analysis, we show how deeply interconnected these two realms are, even if the connection is only rarely mentioned, and to this date, not fully recognized as a valid research topic

Aesthetics · Art · Epistemology · Human sexuality · Sadomasochism · Sociology · Digital Games and Media · Gender Studies · History · LGBTQ Health, Identity, and Policy · Psychology · Sexuality, Behavior, and Technology · Social Psychology

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Obras citantes distintas4
Citas por año1
Intervalo de citas2022 - 2025 (4)
Velocidad de citaciónrecent
Altamente citadoNo
Tipos de citaNeutras: 4
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