“Video Games Were My First Safe Space”
Queer Gaming in the Animal Crossing New Horizons LGBTIQA+ Community
Datos Bibliográficos
| ID | 19001985 |
|---|---|
| Autores | Vítor Blanco-Fernández (0000-0002-4906-3577, Universitat Pompeu Fabra, autor de correspondencia), Jose A Moreno (0000-0003-3781-5644, Universitat Pompeu Fabra) |
| Año | 2023 |
| Volumen | 20 |
| Número | 4 |
| Páginas | 438-458 |
| Fecha de publicación | 2023-10-05 |
| Peer Reviewed | Sí |
| Open Access | Sí |
| Tipo | ARTICLE |
| Revista | Games and Culture (JOURNAL) |
| Identificadores de la revista | ISSN: 1555-4120 • E-ISSN: 1555-4139 |
| Editorial | SAGE Publishing (PUBLISHER • US) |
| DOI | 10.1177/15554120231205638 |
| OpenAlex | W4387363076 |
| Idioma | EN |
| Citas recibidas | 5 |
| Referencias citadas | 36 |
This article analyses LGBTIQA+ playing experiences of Animal Crossing New Horizons (ACNH). It first surveys LGBTIQA+ players of ACNH, with questions regarding ways of playing, identity, community, and fanfiction practices. It also analyses LGBTIQA+ ACNH YouTube videos, divided into three main categories: design, gaming, and fanfiction. The first category, design, is analyzed quantitatively. The second and third categories follow a qualitative analysis, grouping findings into seven subcategories: (a) decorating, (b) celebrating Pride, (c) counter-gaming, (d) weddings, (e) coming out, (f) self-determination and encouraging discourses, and (g) community building. Explorative results show that, although out-game LGBTIQA+ experiences are necessary for queer self-realization, the in-game experiences of our sample help non-cis-straight identities and communities. They also demonstrate that diversity and intersectionality are fundamental in the ACNH queer community sampled, and that LGBTIQA+ players perform queer counter-gaming: transforming the game's tools and affordances to encourage self-expression
Aesthetics · Affordance · Art · Autoethnography · Fandom · Game design · Human–computer interaction · Intersectionality · Media studies · Multimedia · Pride · Queer · Sociology · Computer Science · Digital Games and Media · Gender Studies · Gender, Feminism, and Media · Psychology · Sexuality, Behavior, and Technology · Social Psychology
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| Obras citantes distintas | 5 |
|---|---|
| Citas por año | 2,5 |
| Intervalo de citas | 2024 - 2026 (3) |
| Velocidad de citación | current |
| Altamente citado | No |
| Tipos de cita | Neutras: 5 |