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The Essence of 2.5-Dimensional Musicals? Sakura Wars and Theater Adaptations of Anime

Datos Bibliográficos

ID19132718
AutoresShiro Yoshioka (0000-0002-3601-0337, Newcastle University, autor de correspondencia)
Año2018
Volumen7
Número4
Páginas52-52
Fecha de publicación2018-09-21
Peer ReviewedSí
Open AccessSí
TipoARTICLE
RevistaArts (JOURNAL)
Identificadores de la revistaISSN: 2076-0752 • E-ISSN: 2076-0752
EditorialMultidisciplinary Digital Publishing Institute (PUBLISHER • CH)
DOI10.3390/arts7040052
OpenAlexW2891461514
IdiomaEN
Citas recibidas2
Referencias citadas4

This paper examines 2.5-Dimensional musicals, or theater adaptations of anime/manga/videogames. As the genre has been gaining popularity in Japan since around 2007, criticism on the genre began to appear. What they uncritically assume is that the pioneer of the genre was the theater adaptation of Prince of Tennis first produced in 2003, and the unique mise-en-scène that attempts to recreate the “world” of the original, including the characters, setting, and the characters’ extreme skills of tennis, is a hallmark of the genre. However, such a view fails to consider the fact that these are actually merely characteristics of a subgenre of 2.5-Dimensional musicals represented by Prince of Tennis and other similar shows. This paper argues that another show, namely the theater adaptation of the videogame Sakura Wars, first produced in 1997 and continuing to this day, actually presents a number of important questions and viewpoints that are useful and necessary to critically discuss the genre, such as how two-dimensional characters are materialized on stage, which role audiences play in that process, how 2.5-Dimensional musicals can be contextualized within conventional theater genres rather than a part of “media mix” strategies, and tension between the local and global in their production and consumption

Aesthetics · Anime · Art · Criticism · Entertainment · Linguistics · Literature · Popularity · Viewpoints · Visual arts · Asian Culture and Media Studies · History · Japanese History and Culture · Multimedia Communication and Technology · Philosophy · Psychology

  • The Korabo -Rationality of Time in Bungo Stray Dogs

    Open Access•Amanda Kennell•Japan focus•2026

  • Looking into the “Anime Global Popular” and the “Manga Media”

    Open Access•Manuel Hernández-Pérez•Arts•2019

  • Film/Genre

    Rick Altman•Film/Genre•1999

  • Anime

    Rayna Denison•Anime•2015

  • Anime's Media Mix

    M Steinberg•Anime's media mix•2012

Obras citantes distintas2
Citas por año0,29
Intervalo de citas2019 - 2026 (8)
Velocidad de citacióncurrent
Altamente citadoNo
Tipos de citaNeutras: 1

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