Saltar al contenido principal

ETHNOS_APP

Inicio • Búsqueda • Revistas • Lista 0

First dose is always freemium

Datos Bibliográficos

ID19353504
AutoresKai K Kimppa (0000-0002-7622-7629, University of Turku), Olli I Heimo (0000-0001-9412-0393, University of Turku), J Tuomas Harviainen (0000-0002-6085-5663, University of Tampere)
Año2016
Volumen45
Número3
Páginas132-137
Fecha de publicación2016-01-05
Peer ReviewedSí
Open AccessSí
TipoARTICLE
RevistaACM SIGCAS Computers and Society (JOURNAL)
Identificadores de la revistaISSN: 0095-2737 • E-ISSN: 2167-3055
EditorialAssociation for Computing Machinery (ACM) (PUBLISHER)
DOI10.1145/2874239.2874258
OpenAlexW2239006170
IdiomaEN
Citas recibidas3
Referencias citadas14

In this paper we look at three different groups of games. The traditional payment methods for games, although they do have their problems, are typically less problematic from ethical perspective than their more modern counterparts. Payment methods such as lure-to-pay use psychological tricks to lock the player to the game. Whereas pay to pass boring parts or pay to win just use game-external mechanics to make the play easier, and thus intent to, and have consequences other than at least many of the players would want to. This paper is a first stab at the topic from a Moorean just-consequentialist perspective, and in future papers we intend to compare a wider range of philosophical methods, payment methods as well as look into empirical data on players views on the topic

Advertising · Business · Epistemology · Lock (firearm) · Payment · Perspective (graphical) · World Wide Web · Artificial Intelligence · Computer Science · Doping in Sports · Engineering · Free Will and Agency · Game Theory and Applications · Philosophy

  • From waifus to whales

    Open Access•Brian C Britt, Rebecca K Britt•Mobile Media & Communication•2020

  • Come for the Game, Stay for the Cash Grab

    Open Access•Erica L Neely•Games and Culture•2021

  • Architecting virtual storefronts

    Open Access•Kamilla Knutsen Steinnes•Consumption Markets & Culture•2024

  • Man, Play and Games

    Roger Caillois•Man, Play and Games•1961

  • Virtual Consumerism

    Vili Lehdonvirta, Terhi-Anna Wilska et al.•Information Communication & Society•2009

  • The Ethics of Computer Games

    Miguel Sicart•The ethics of computer games•2009

  • The Grasshopper

    Bernard Suits•The Grasshopper•1978

  • Homo ludens

    Johan Huizinga•Homo Ludens•2008

  • Cash Trade in Free-to-Play Online Games

    Open Access•Holin Lin, Holin Lin Holin Lin et al.•Games and Culture•2011

Obras citantes distintas3
Citas por año0,5
Intervalo de citas2020 - 2024 (5)
Velocidad de citaciónrecent
Altamente citadoNo
Tipos de citaNeutras: 3
Ethnos_APP • Proyecto Open Source • Licencia MIT • Frontend v2.0.0 • Privacidad y Cookies • Documentación de la API: api.ethnos.app/docs • Código de la API: GitHub • DOI: 10.5281/zenodo.17049435 • Código del Frontend: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae