First dose is always freemium
Datos Bibliográficos
| ID | 19353504 |
|---|---|
| Autores | Kai K Kimppa (0000-0002-7622-7629, University of Turku), Olli I Heimo (0000-0001-9412-0393, University of Turku), J Tuomas Harviainen (0000-0002-6085-5663, University of Tampere) |
| Año | 2016 |
| Volumen | 45 |
| Número | 3 |
| Páginas | 132-137 |
| Fecha de publicación | 2016-01-05 |
| Peer Reviewed | Sí |
| Open Access | Sí |
| Tipo | ARTICLE |
| Revista | ACM SIGCAS Computers and Society (JOURNAL) |
| Identificadores de la revista | ISSN: 0095-2737 • E-ISSN: 2167-3055 |
| Editorial | Association for Computing Machinery (ACM) (PUBLISHER) |
| DOI | 10.1145/2874239.2874258 |
| OpenAlex | W2239006170 |
| Idioma | EN |
| Citas recibidas | 3 |
| Referencias citadas | 14 |
In this paper we look at three different groups of games. The traditional payment methods for games, although they do have their problems, are typically less problematic from ethical perspective than their more modern counterparts. Payment methods such as lure-to-pay use psychological tricks to lock the player to the game. Whereas pay to pass boring parts or pay to win just use game-external mechanics to make the play easier, and thus intent to, and have consequences other than at least many of the players would want to. This paper is a first stab at the topic from a Moorean just-consequentialist perspective, and in future papers we intend to compare a wider range of philosophical methods, payment methods as well as look into empirical data on players views on the topic
Advertising · Business · Epistemology · Lock (firearm) · Payment · Perspective (graphical) · World Wide Web · Artificial Intelligence · Computer Science · Doping in Sports · Engineering · Free Will and Agency · Game Theory and Applications · Philosophy
| Obras citantes distintas | 3 |
|---|---|
| Citas por año | 0,5 |
| Intervalo de citas | 2020 - 2024 (5) |
| Velocidad de citación | recent |
| Altamente citado | No |
| Tipos de cita | Neutras: 3 |