Translation as Experimentalism
Exploring Play in Poetics
Datos Bibliográficos
| ID | 19900665 |
|---|---|
| Autores | Tong King Lee (0000-0002-8885-6887, University of Hong Kong, autor de correspondencia) |
| Año | 2022 |
| Fecha de publicación | 2022-07-28 |
| Open Access | Sí |
| Tipo | BOOK |
| Revista | Translation As Experimentalism (SOURCE_BOOK) |
| Editorial | Cambridge University Press (PUBLISHER • US) |
| DOI | 10.1017/9781108917292 |
| OpenAlex | W4285999441 |
| Open Library | OL38008849M |
| ISBN | 9781108917292 |
| Idioma | EN |
| Citas recibidas | 4 |
| Referencias citadas | 41 |
This Element argues for a perspective on literary translation based around the idea of ludification, using concrete poetry as a test case. Unlike rational-scientific models of translating, ludic translation downplays the linear transmission of meaning from one language into another. It foregrounds instead the open-ended, ergodic nature of translation, where the translator engages with and responds to an original work in an experimental and experiential manner. Focusing on memes rather than signs, ludic translation challenges us to adopt an oblique lens on literary texts and deploy verbal as well as nonverbal resources to add value to an original work. Such an approach is especially amenable to negotiating apparently untranslatable writing like concrete poems across languages, modes, and media. This Element questions assumptions about translatability and opens the discursive space of literary writing to transgressive articulation and multimodal performance. This title is also available as Open Access on Cambridge Core
Articulation (sociology) · Element (criminal law) · Epistemology · Linguistics · Meaning (existential) · Poetry · Sociology · Computer Science · Digital Games and Media · Digital Humanities and Scholarship · Narrative Theory and Analysis · Philosophy
Difference in translation
Homo ludens 2.0
My Mother Was a Computer
Cybertext
Translation and Translanguaging
A definition for gamification
New Chinglish and the Post-Multilingualism challenge
From game design elements to gamefulness
China and Its Others
Translation and solidarity in the century with no future
Literary Gaming
Convergence Culture
Assemblage Theory
Gamification
Translating Derrida on Translation
From the Intermedial to the Synaesthetic
A thousand plateaus
Against World Literature
Homo ludens
Reading
Algorithmic Translations
Thick Translation
Play and Gameful Movies
Playful Identities, or the Ludification of Culture
| Obras citantes distintas | 4 |
|---|---|
| Citas por año | 1,33 |
| Intervalo de citas | 2023 - 2026 (4) |
| Velocidad de citación | current |
| Altamente citado | No |
| Tipos de cita | Neutras: 4 |