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Philosophy Through Video Games

Datos Bibliográficos

ID19908643
AutoresJon Cogburn, Mark Silcox (0000-0002-2271-1431)
Año2009
Páginas197
Fecha de publicación2009-09-10
Open AccessNo
TipoBOOK
RevistaPhilosophy Through Video Games (SOURCE_BOOK)
EditorialRoutledge (PUBLISHER • GB)
DOI10.4324/9780203877869
OpenAlexW580978354
Open LibraryOL51667081M
ISBN9780203877869
IdiomaEN
Citas recibidas13

How can Wii Sports teach us about metaphysics? Can playing World of Warcraft lead to greater self-consciousness? How can we learn about aesthetics, ethics and divine attributes from Zork, Grand Theft Auto, and Civilization? A variety of increasingly sophisticated video games are rapidly overtaking books, films, and television as America's most popular form of media entertainment. It is estimated that by 2011 over 30 percent of US households will own a Wii console - about the same percentage that owned a television in 1953. In Philosophy Through Video Games, Jon Cogburn and Mark Silcox - philosophers with game industry experience - investigate the aesthetic appeal of video games, their effect on our morals, the insights they give us into our understanding of perceptual knowledge, personal identity, artificial intelligence, and the very meaning of life itself, arguing that video games are popular precisely because they engage with longstanding philosophical problems. Topics covered include: *The Problem of the External World *Dualism and Personal Identity *Artificial and Human Intelligence in the Philosophy of Mind *The Idea of Interactive Art *The Moral Effects of Video Games *Games and God's Goodness Games discussed include: Madden Football, Wii Sports, Guitar Hero, World of Warcraft, Sims Online, Second Life, Baldur's Gate, Knights of the Old Republic, Elder Scrolls, Zork, EverQuest Doom, Halo 2, Grand Theft Auto, Civilization, Mortal Kombat, Rome: Total War, Black and White, Aidyn Chronicles

Computer graphics (images) · Multimedia · Artificial Intelligence in Games · Computer Science · Digital Games and Media · Video games

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    Open Access•Derek Foster•The Journal of American Culture•2010

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    Open Access•Giacomo Pezzano, Marco Pavanini•Philosophy & Technology•2025

  • Can video games be philosophical

    Open Access•Thomas J Spiegel•Synthese•2024

  • Videogames and Aesthetics

    Open Access•Grant Tavinor•Philosophy Compass•2010

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  • How Games Support Associational Life

    Open Access•Marcus Schulzke•Games and Culture•2011

Obras citantes distintas13
Citas por año0,81
Intervalo de citas2010 - 2025 (16)
Velocidad de citaciónrecent
Altamente citadoNo
Tipos de citaNeutras: 12
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