Virtual Worlds as Philosophical Tools
How to Philosophize with a Digital Hammer
Datos Bibliográficos
| ID | 19938437 |
|---|---|
| Autores | Stefano Gualeni (0000-0003-4873-4751, University of Malta, autor de correspondencia) |
| Año | 2015 |
| Fecha de publicación | 2015-01-01 |
| Open Access | Sí |
| Tipo | BOOK |
| Revista | Virtual Worlds As Philosophical Tools (SOURCE_BOOK) |
| Editorial | Palgrave Macmillan UK (PUBLISHER) |
| DOI | 10.1057/9781137521781 |
| OpenAlex | W2506723291 |
| Open Library | OL37225053M |
| ISBN | 9781137521781 |
| Idioma | EN |
| Citas recibidas | 8 |
Who are we in simulated worlds? Will experiencing worlds that are not 'actual' change our ways of structuring thought? Can virtual worlds open up new possibilities to philosophize? Virtual Worlds as P
Aesthetics · Epistemology · Human–computer interaction · Metaverse · Political science · Possible world · Social science · Social worlds · Sociology · Structuring · Virtual reality · Computer Science · Digital Games and Media · Philosophy · Human behavior models · Human-computer interaction
| Obras citantes distintas | 8 |
|---|---|
| Citas por año | 0,89 |
| Intervalo de citas | 2017 - 2026 (10) |
| Velocidad de citación | current |
| Altamente citado | No |
| Tipos de cita | Neutras: 7 |