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Playing AlongDigital Games, YouTube, and Virtual Performance

Digital games, YouTube, and virtual performance

Datos Bibliográficos

ID19970935
AutoresKiri Miller (autor de correspondencia)
Año2012
Páginas258
Fecha de publicación2012-02-09
Open AccessNo
TipoBOOK
RevistaPlaying along (SOURCE_BOOK)
EditorialOxford University Press (PUBLISHER • GB)
DOI10.1093/acprof:oso/9780199753451.001.0001
OpenAlexW597764256
Open LibraryOL25313971M
ISBN9780199753451
IdiomaEN
Citas recibidas34

This book is about play, performance, and participatory culture in the digital age. It shows how music, video games, and social media are bridging virtual and visceral experience, creating dispersed communities who forge meaningful connections by “playing along” with popular culture. Miller reveals how digital media are brought to bear in the transmission of embodied knowledge: how a Grand Theft Auto player uses a virtual radio to hear with her avatar’s ears; how a Guitar Hero player channels the experience of a live rock performer; and how an amateur guitar student translates a two-dimensional, pre-recorded online music lesson into three-dimensional physical practice and an intimate relationship with a distant teacher. Through ethnographic case studies, Miller demonstrates that our everyday experiences with interactive digital media are gradually transforming our understanding of musicality, creativity, play, and participation

Aesthetics · Amateur · Art · Avatar · Citizen journalism · Digital media · Embodied cognition · Entertainment · Ethnography · Guitar · HERO · Literature · Media studies · Miller · Multimedia · Sociology · Visual arts · World Wide Web · Computer Science · Digital Games and Media · History · Music History and Culture · Interactive video · Interactive videos · Musik · Popular music · Social aspects · Social media · Video game music · Video games · Videospiel

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Obras citantes distintas34
Citas por año2,83
Intervalo de citas2014 - 2026 (13)
Velocidad de citacióncurrent
Altamente citadoNo
Tipos de citaNeutras: 30
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