Split Fiction
Gaming, Authorship, and Corporate Extraction in the Age of AI
Datos Bibliográficos
| ID | 20249057 |
|---|---|
| Autores | Andrea Salter (0000-0002-1468-1308, University of Central Florida), John T Murray (0000-0003-2579-6802, University of Central Florida) |
| Año | 2025 |
| Volumen | 15 |
| Número | 1 |
| Páginas | 2 |
| Fecha de publicación | 2025-12-21 |
| Peer Reviewed | Sí |
| Open Access | Sí |
| Tipo | ARTICLE |
| Revista | Humanities (JOURNAL) |
| Identificadores de la revista | ISSN: 2076-0787 • E-ISSN: 2076-0787 |
| Editorial | MDPI AG (PUBLISHER • IT) |
| DOI | 10.3390/h15010002 |
| OpenAlex | W7116656398 |
| Idioma | EN |
| Referencias citadas | 8 |
This article examines Split Fiction, a cooperative video game that engages with themes of authorship, creativity, and artificial intelligence in the digital age. The game presents aspiring authors whose creative ideas are extracted by a corporate machine—a metaphor for contemporary generative AI systems. Through its mandatory two-player cooperative mechanics and genre-shifting gameplay, Split Fiction explores tensions between human creativity and automated generation, individual authorship and corporate extraction, and procedural rhetoric versus narrative meaning. We analyze how the game’s mechanical variety, intertextual references, and meta-narrative structure comment on the current landscape of AI in creative industries, particularly as director Josef Fares’s ambivalent statements about AI complicate straightforward readings of the work as purely anti-AI critique. The game ultimately offers a nuanced exploration of creative labor futures in an age where the boundaries between human and machine authorship grow increasingly uncertain
Computational Creativity · Creativity · Generative grammar · Metaphor · Narrative · Rhetoric · Video game · Digital Games and Media · Digital Media and Philosophy · Freedom of Expression and Defamation
| Velocidad de citación | historical |
|---|---|
| Altamente citado | No |