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Split Fiction

Gaming, Authorship, and Corporate Extraction in the Age of AI

Datos Bibliográficos

ID20249057
AutoresAndrea Salter (0000-0002-1468-1308, University of Central Florida), John T Murray (0000-0003-2579-6802, University of Central Florida)
Año2025
Volumen15
Número1
Páginas2
Fecha de publicación2025-12-21
Peer ReviewedSí
Open AccessSí
TipoARTICLE
RevistaHumanities (JOURNAL)
Identificadores de la revistaISSN: 2076-0787 • E-ISSN: 2076-0787
EditorialMDPI AG (PUBLISHER • IT)
DOI10.3390/h15010002
OpenAlexW7116656398
IdiomaEN
Referencias citadas8

This article examines Split Fiction, a cooperative video game that engages with themes of authorship, creativity, and artificial intelligence in the digital age. The game presents aspiring authors whose creative ideas are extracted by a corporate machine—a metaphor for contemporary generative AI systems. Through its mandatory two-player cooperative mechanics and genre-shifting gameplay, Split Fiction explores tensions between human creativity and automated generation, individual authorship and corporate extraction, and procedural rhetoric versus narrative meaning. We analyze how the game’s mechanical variety, intertextual references, and meta-narrative structure comment on the current landscape of AI in creative industries, particularly as director Josef Fares’s ambivalent statements about AI complicate straightforward readings of the work as purely anti-AI critique. The game ultimately offers a nuanced exploration of creative labor futures in an age where the boundaries between human and machine authorship grow increasingly uncertain

Computational Creativity · Creativity · Generative grammar · Metaphor · Narrative · Rhetoric · Video game · Digital Games and Media · Digital Media and Philosophy · Freedom of Expression and Defamation

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Altamente citadoNo
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