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Reception to and Efficacy of a Serious Video Game for Correctional Intervention

Project Choices

Datos Bibliográficos

ID21425159
AutoresKeegan J Diehl (0009-0007-4510-497X, Texas Tech University), Robert D Morgan (0000-0002-6263-5955, Texas Tech University, autor de correspondencia), Christopher M King (0000-0001-5970-0878, Montclair State University), Paul B Ingram (0000-0002-5409-4896, Texas Tech University), Cooper Mitchell (Southern Illinois University Carbondale)
Año2024
Volumen51
Número11
Páginas1635-1653
Fecha de publicación2024-11-01
Open AccessSí
TipoARTICLE
RevistaCriminal Justice and Behavior (JOURNAL)
Identificadores de la revistaISSN: 0093-8548 • E-ISSN: 1552-3594
EditorialSAGE Publications (PUBLISHER • US)
DOI10.1177/00938548241268043
OpenAlexW4401316104
IdiomaEN
Citas recibidas1
Referencias citadas43

Project Choices ( PC), a newly developed videogame for correctional intervention, consists of realistic decision-making scenarios and cognitive behavioral skills feedback. A pilot study investigated PC engagement and immersion by employing a cross-over design with a sample of 24 men on probation remanded to residential treatment. The study also examined effects of gameplay on criminogenic thinking, self-perceived criminogenic risk, and social problem-solving. As hypothesized, relative to a leisure video game ( Tetris), participants generally appeared comparably engaged by and immersed in PC. Most hypothesized effects of PC on treatment-relevant outcomes were not statistically significant; however, PC contributed to moderate to large treatment effects across most outcomes of interest. Although results are promising, PC requires further validation to determine whether it could serve as a useful adjunctive tool for practitioners hoping to further reach and engage corrections clients in criminogenic risk-reduction services. Future research directions for technology like PC are numerous and encouraged

Intervention (counseling) · Medical emergency · Multimedia · Poison control · Psychiatry · Video game · Applied Psychology · Clinical Psychology · Computer Science · Digital Mental Health Interventions · Gambling Behavior and Treatments · Human Factors and Ergonomics · Medicine · Psychology · Psychopathy, Forensic Psychiatry, Sexual Offending

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Citas por año1
Intervalo de citas2025 - 2025 (1)
Altamente citadoNo
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