Reception to and Efficacy of a Serious Video Game for Correctional Intervention
Project Choices
Datos Bibliográficos
| ID | 21425159 |
|---|---|
| Autores | Keegan J Diehl (0009-0007-4510-497X, Texas Tech University), Robert D Morgan (0000-0002-6263-5955, Texas Tech University, autor de correspondencia), Christopher M King (0000-0001-5970-0878, Montclair State University), Paul B Ingram (0000-0002-5409-4896, Texas Tech University), Cooper Mitchell (Southern Illinois University Carbondale) |
| Año | 2024 |
| Volumen | 51 |
| Número | 11 |
| Páginas | 1635-1653 |
| Fecha de publicación | 2024-11-01 |
| Open Access | Sí |
| Tipo | ARTICLE |
| Revista | Criminal Justice and Behavior (JOURNAL) |
| Identificadores de la revista | ISSN: 0093-8548 • E-ISSN: 1552-3594 |
| Editorial | SAGE Publications (PUBLISHER • US) |
| DOI | 10.1177/00938548241268043 |
| OpenAlex | W4401316104 |
| Idioma | EN |
| Citas recibidas | 1 |
| Referencias citadas | 43 |
Project Choices ( PC), a newly developed videogame for correctional intervention, consists of realistic decision-making scenarios and cognitive behavioral skills feedback. A pilot study investigated PC engagement and immersion by employing a cross-over design with a sample of 24 men on probation remanded to residential treatment. The study also examined effects of gameplay on criminogenic thinking, self-perceived criminogenic risk, and social problem-solving. As hypothesized, relative to a leisure video game ( Tetris), participants generally appeared comparably engaged by and immersed in PC. Most hypothesized effects of PC on treatment-relevant outcomes were not statistically significant; however, PC contributed to moderate to large treatment effects across most outcomes of interest. Although results are promising, PC requires further validation to determine whether it could serve as a useful adjunctive tool for practitioners hoping to further reach and engage corrections clients in criminogenic risk-reduction services. Future research directions for technology like PC are numerous and encouraged
Intervention (counseling) · Medical emergency · Multimedia · Poison control · Psychiatry · Video game · Applied Psychology · Clinical Psychology · Computer Science · Digital Mental Health Interventions · Gambling Behavior and Treatments · Human Factors and Ergonomics · Medicine · Psychology · Psychopathy, Forensic Psychiatry, Sexual Offending
The Psychology of Criminal Conduct
Statistical Power Analysis for the Behavioral Sciences
Evidence-Based Public Policy Options to Reduce Crime and Criminal Justice Costs
Classification for Effective Rehabilitation
A meta-analysis of predictors of offender treatment attrition and its relationship to recidivism.
On Methods in the Analysis of Profile Data
The Impact of mHealth Interventions
The cost-effectiveness of digital health interventions
Technology for assessment and treatment of justice-involved youth
Technological Innovations in Forensic and Correctional Mental Health
International Survey on the Use of Emerging Technologies Among Forensic and Correctional Mental Health Professionals
The Psychological Inventory of Criminal Thinking Styles
A Perspective on the Integration of eHealth in Treatment of Offenders
Cost of crime
Implementation
The development of the Game Engagement Questionnaire
A Meta-Analysis of the Predictors of Adult Offender Recidivism
| Citas por año | 1 |
|---|---|
| Intervalo de citas | 2025 - 2025 (1) |
| Altamente citado | No |