Saltar al contenido principal

ETHNOS_APP

Inicio • Búsqueda • Revistas • Lista 0

Using digital gamification to improve language achievement, foreign language enjoyment, and ideal L2 self

A case of English as a foreign language learners

Datos Bibliográficos

ID21499239
AutoresGi‐Zen Liu (0000-0002-1592-6717, Department of Foreign Languages and Literature National Cheng Kung University Tainan City Taiwan), Jalil Fathi (0000-0003-1146-1024, Department of English and Linguistics, Faculty of Language and Literature University of Kurdistan Sanandaj Iran), Masoud Rahimi (0000-0002-0684-2087, Department of English and Linguistics, Faculty of Language and Literature University of Kurdistan Sanandaj Iran, autor de correspondencia)
Año2024
Volumen40
Número4
Páginas1347-1364
Fecha de publicación2024-08-01
Peer ReviewedSí
Open AccessSí
TipoARTICLE
RevistaJournal of Computer Assisted Learning (JOURNAL)
Identificadores de la revistaISSN: 0266-4909 • E-ISSN: 1365-2729
EditorialWiley (PUBLISHER • GB)
DOI10.1111/jcal.12954
OpenAlexW4391949046
IdiomaEN
Citas recibidas21
Referencias citadas56

English as a foreign language · Foreign language · Linguistics · Mathematics education · Multimedia · Computer Science · Education and Learning Interventions · Educational Games and Gamification · Psychology · Technology-Enhanced Education Studies

  • Harnessing AI to enhance multilingual learners’ motivation, resilience, and engagement

    Open Access•Lei Yang, Jingjing Yang•International Journal of…•2026

  • Exploring the potential of gamified reading

    Open Access•Yang Wei-qin, Weiqin Yang et al.•BMC Psychology•2025

  • Story in gamification

    Open Access•Emre Demirel, Selay Arkün Kocadere et al.•Innovation in Language Learning…•2026

  • A gamified analytical thinking skills learning approach for young learners’ Arabic language learning

    Darmawansah Darmawansah, Meitia Chairany Afrizal et al.•Computer Assisted Language Learning•2026

  • Exploring the interplay of digital storytelling, L2 speaking skills, self-regulation, and anxiety in an IELTS preparation course

    Open Access•Yun Bai, Huihui Xian•Humanities and Social Sciences…•2024

  • Artificial intelligence in language learning

    Open Access•Hang Yuan•Humanities and Social Sciences…•2025

  • Gamifying language education

    Open Access•Shenghui Zhou•Humanities and Social Sciences…•2024

  • Cefr updates (2020)-based next-gen immersive learning in 5 steps

    Open Access•Gökhan Haldun DEMİRDÖVEN•Frontiers in Education•2025

  • The effect of foreign language enjoyment on willingness to communicate among Chinese EFL students

    Open Access•Zhao Jin, Jin Zhao et al.•Frontiers in Education•2024

  • Can gamification really enhance learning performance? The importance of balancing gamification design and content quality

    Open Access•Zhanhe Du, Tiantian Li et al.•Frontiers in Sociology•2026

  • Pre-Service EFL Primary Teachers Adopting GenAI-Powered Game-Based Instruction

    Open Access•Akbota Raimkulova, Kalibek Ybyraimzhanov et al.•Education Sciences•2025

  • Evidence Without Hype, Gamified Quizzing in EFL and ESL Classrooms in Low-Input Contexts, a Critical Review and Minimum Reporting Standards

    Open Access•Fahad Ameen•Education Sciences•2025

  • Integrating IT to foster engagement and reduce anxiety in foreign language learning

    Open Access•Qionghui Huang•Information Development•2025

  • A Bayesian Meta‐Analysis of Digital Game‐Enhanced Vocabulary Learning

    Open Access•Sofiya Shahiwala, D R Rahul•Journal of Computer Assisted…•2026

  • Let's Play and Learn

    Open Access•Muhammad Ashraf Fauzi, Zuria Akmal Saad et al.•Journal of Computer Assisted…•2025

  • How LLM Chatbots Shape Self‐Regulated Language Learning

    Open Access•Chun Hao, Ning Ma et al.•Journal of Computer Assisted…•2026

  • Teacher‐Student Interpersonal Behaviours and GenAI Feedback on Students' Achievement Emotions in EFL Writing

    Open Access•Siyi Wang, Yongliang Wang et al.•European Journal of Education•2026

  • From Passion to Performance

    Open Access•Yiwen Liu, Changxuan Du•European Journal of Education•2026

  • Control and Value Appraisals in AI ‐Mediated Language Learning

    Open Access•Jing Zhao, Lei Yang•European Journal of Education•2026

  • Leveraging digital literacy and gamification for English language acquisition

    Yu Shi•International Journal of…•2025

  • Artificial Intelligence in L2 learning

    Open Access•Xiu-Yi Wu•System•2024

  • Motivation, Language Identity and the L2 Self

    Zoltán Dörnyei, Ema Ushioda•Motivation, language identity and…•2009

  • Interaction, Internet self-efficacy, and self-regulated learning as predictors of student satisfaction in online education courses

    Yu-Chun Kuo, Andrew Walker et al.•The Internet and Higher Education•2014

  • Digital game-based vocabulary learning

    Di Zou, Yan Huang et al.•Computer Assisted Language Learning•2021

  • Assessing the effects of gamification in the classroom

    Open Access•Michael D Hanus, Michael Hanus et al.•Computers & Education•2015

  • A scoping review of research on digital game-based language learning

    Open Access•Hsiu-Ting Hung, Hsiu‐Ting Hung et al.•Computers & Education•2018

  • The L2 Motivational Self System

    Zoltán Dörnyei•Motivation, Language Identity and…•2009

  • Types, purposes, and effectiveness of state-of-the-art technologies for second and foreign language learning

    Ruofei Zhang, Di Zou•Computer Assisted Language Learning•2022

  • Foreign Language Enjoyment and Foreign Language Classroom Anxiety

    Jean-Marc Dewaele, Peter D Macintyre•Positive Psychology in SLA•2016

  • International Posture and the Ideal L2 Self in the Japanese EFL Context

    Tomoko Yashima•Motivation, Language Identity and…•2009

  • The effects of digital game-based learning on children’s Chinese language learning, attention and self-efficacy

    Yating Yu, Ya-Ting Yu et al.•Interactive Learning Environments•2023

  • The impact of an online gamified approach embedded with self‐regulated learning support on students' reading performance and intrinsic motivation

    Open Access•Shen Qiao, Samuel Kai Wah Chu et al.•Journal of Computer Assisted…•2022

  • The role of informal digital learning of English and L2 motivational self system in foreign language enjoyment

    Open Access•Ju Seong Lee, Kilryoung Lee•British Journal of Educational…•2021

  • Positive psychology

    Martin E P Seligman, Mihaly Csikszentmihalyi•American Psychologist•2000

  • Enhancing Foreign Language Enjoyment through Online Cooperative Learning

    Open Access•Songyun Zheng, Xiang Zhou•International Journal of…•2022

  • Ideal L2 Self as a Predictor of Intercultural Communicative Competence

    Open Access•Hüseyin Öz•The Anthropologist•2015

  • L2 Motivational Self System, international posture and competitiveness of Korean CTL and LCTL college learners

    Open Access•Ji Hyun Kong, Jeong Eun Han et al.•System•2018

  • How unique is the foreign language classroom enjoyment and anxiety of Chinese EFL learners

    Open Access•Jiang Yan, Jean-Marc Dewaele•System•2019

  • Language learners’ enjoyment and emotion regulation in online collaborative learning

    Open Access•Zhipeng Zhang, Ting Liu et al.•System•2021

  • Digital innovations in L2 motivation

    Open Access•Svenja Adolph, Svenja Adolphs et al.•System•2018

  • The relation between Foreign Language Enjoyment, subjective well-being, and perceived stress in multilingual students

    Anna Lia Proietti Ergün, Hande Ersöz Demirdağ•Journal of Multilingual and…•2024

  • Intrinsic and Extrinsic Motivations

    Open Access•Richard M Ryan, Edward L Deci•Contemporary Educational Psychology•2000

  • Motivation, Emotion, Learning Experience, and Second Language Comprehensibility Development in Classroom Settings

    Open Access•Kiyoshi Saito, Jean-Marc Dewaele et al.•Language Learning•2018

  • Motivation and Vision

    Open Access•Zoltán Dörnyei, Letty Chan•Language Learning•2013

  • Teacher Motivational Practice, Student Motivation, and Possible L2 Selves

    Open Access•Mostafa Papi, Esmaeel Abdollahzadeh•Language Learning•2012

Obras citantes distintas21
Citas por año10,5
Intervalo de citas2024 - 2026 (3)
Velocidad de citacióncurrent
Altamente citadoNo
Tipos de citaNeutras: 20
Ethnos_APP • Proyecto Open Source • Licencia MIT • Frontend v2.0.0 • Privacidad y Cookies • Documentación de la API: api.ethnos.app/docs • Código de la API: GitHub • DOI: 10.5281/zenodo.17049435 • Código del Frontend: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae