Using digital gamification to improve language achievement, foreign language enjoyment, and ideal L2 self
A case of English as a foreign language learners
Datos Bibliográficos
| ID | 21499239 |
|---|---|
| Autores | Gi‐Zen Liu (0000-0002-1592-6717, Department of Foreign Languages and Literature National Cheng Kung University Tainan City Taiwan), Jalil Fathi (0000-0003-1146-1024, Department of English and Linguistics, Faculty of Language and Literature University of Kurdistan Sanandaj Iran), Masoud Rahimi (0000-0002-0684-2087, Department of English and Linguistics, Faculty of Language and Literature University of Kurdistan Sanandaj Iran, autor de correspondencia) |
| Año | 2024 |
| Volumen | 40 |
| Número | 4 |
| Páginas | 1347-1364 |
| Fecha de publicación | 2024-08-01 |
| Peer Reviewed | Sí |
| Open Access | Sí |
| Tipo | ARTICLE |
| Revista | Journal of Computer Assisted Learning (JOURNAL) |
| Identificadores de la revista | ISSN: 0266-4909 • E-ISSN: 1365-2729 |
| Editorial | Wiley (PUBLISHER • GB) |
| DOI | 10.1111/jcal.12954 |
| OpenAlex | W4391949046 |
| Idioma | EN |
| Citas recibidas | 21 |
| Referencias citadas | 56 |
English as a foreign language · Foreign language · Linguistics · Mathematics education · Multimedia · Computer Science · Education and Learning Interventions · Educational Games and Gamification · Psychology · Technology-Enhanced Education Studies
Harnessing AI to enhance multilingual learners’ motivation, resilience, and engagement
Exploring the potential of gamified reading
Story in gamification
A gamified analytical thinking skills learning approach for young learners’ Arabic language learning
Exploring the interplay of digital storytelling, L2 speaking skills, self-regulation, and anxiety in an IELTS preparation course
Artificial intelligence in language learning
Gamifying language education
Cefr updates (2020)-based next-gen immersive learning in 5 steps
The effect of foreign language enjoyment on willingness to communicate among Chinese EFL students
Can gamification really enhance learning performance? The importance of balancing gamification design and content quality
Pre-Service EFL Primary Teachers Adopting GenAI-Powered Game-Based Instruction
Evidence Without Hype, Gamified Quizzing in EFL and ESL Classrooms in Low-Input Contexts, a Critical Review and Minimum Reporting Standards
Integrating IT to foster engagement and reduce anxiety in foreign language learning
A Bayesian Meta‐Analysis of Digital Game‐Enhanced Vocabulary Learning
Let's Play and Learn
How LLM Chatbots Shape Self‐Regulated Language Learning
Teacher‐Student Interpersonal Behaviours and GenAI Feedback on Students' Achievement Emotions in EFL Writing
From Passion to Performance
Control and Value Appraisals in AI ‐Mediated Language Learning
Leveraging digital literacy and gamification for English language acquisition
Artificial Intelligence in L2 learning
Motivation, Language Identity and the L2 Self
Interaction, Internet self-efficacy, and self-regulated learning as predictors of student satisfaction in online education courses
Digital game-based vocabulary learning
Assessing the effects of gamification in the classroom
A scoping review of research on digital game-based language learning
The L2 Motivational Self System
Types, purposes, and effectiveness of state-of-the-art technologies for second and foreign language learning
Foreign Language Enjoyment and Foreign Language Classroom Anxiety
International Posture and the Ideal L2 Self in the Japanese EFL Context
The effects of digital game-based learning on children’s Chinese language learning, attention and self-efficacy
The impact of an online gamified approach embedded with self‐regulated learning support on students' reading performance and intrinsic motivation
The role of informal digital learning of English and L2 motivational self system in foreign language enjoyment
Positive psychology
Enhancing Foreign Language Enjoyment through Online Cooperative Learning
Ideal L2 Self as a Predictor of Intercultural Communicative Competence
L2 Motivational Self System, international posture and competitiveness of Korean CTL and LCTL college learners
How unique is the foreign language classroom enjoyment and anxiety of Chinese EFL learners
Language learners’ enjoyment and emotion regulation in online collaborative learning
Digital innovations in L2 motivation
The relation between Foreign Language Enjoyment, subjective well-being, and perceived stress in multilingual students
Intrinsic and Extrinsic Motivations
Motivation, Emotion, Learning Experience, and Second Language Comprehensibility Development in Classroom Settings
Motivation and Vision
Teacher Motivational Practice, Student Motivation, and Possible L2 Selves
| Obras citantes distintas | 21 |
|---|---|
| Citas por año | 10,5 |
| Intervalo de citas | 2024 - 2026 (3) |
| Velocidad de citación | current |
| Altamente citado | No |
| Tipos de cita | Neutras: 20 |