Roles, Plays, and the Roles We Play While Playing Games
Datos Bibliográficos
| ID | 21629949 |
|---|---|
| Autores | J Tuomas Harviainen (0000-0002-6085-5663, autor de correspondencia) |
| Año | 2020 |
| Volumen | 51 |
| Número | 5 |
| Páginas | 583-585 |
| Fecha de publicación | 2020-10-01 |
| Peer Reviewed | Sí |
| Open Access | Sí |
| Tipo | ARTICLE |
| Revista | Simulation & Gaming (JOURNAL) |
| Identificadores de la revista | ISSN: 1046-8781 • E-ISSN: 1552-826X |
| Editorial | SAGE Publications (PUBLISHER • US) |
| DOI | 10.1177/1046878120947201 |
| OpenAlex | W3084424498 |
| Idioma | EN |
| Referencias citadas | 13 |
Cognitive science · Human–computer interaction · Pedagogy · Role playing · Computer Science · Digital Games and Media · Psychology
The Elusive Shift
A Study of Cognitive Results in Marketing and Finance Students
The Influence of Game Character Appearance on Empathy and Immersion
Professional Wargaming
Conscientiousness in Game-Based Learning
Experiencing Cybersecurity One Game at a Time
Exploring the Effects of Violent Video Games on Healthcare Trainees
Free-to-Play
The Magic Circle
Tabletop Role-Playing Games and the Experience of Imagined Worlds
Role-Playing Games of Japan
| Velocidad de citación | historical |
|---|---|
| Altamente citado | No |