Saltar al contenido principal

ETHNOS_APP

Inicio • Búsqueda • Revistas • Lista 0

The machine without the ghost

Early interactive television in Japan

Datos Bibliográficos

ID21690176
AutoresElizabeth Rodwell (0000-0002-5357-576X, University of Houston, autor de correspondencia)
Año2021
Volumen27
Número5
Páginas1376-1392
Fecha de publicación2021-10-01
Peer ReviewedSí
Open AccessSí
TipoARTICLE
RevistaConvergence The International Journal of Research into New Media Technologies (JOURNAL)
Identificadores de la revistaISSN: 1354-8565 • E-ISSN: 1748-7382
EditorialSAGE Publications (PUBLISHER • US)
DOI10.1177/1354856520983754
OpenAlexW3129109015
IdiomaEN
Referencias citadas45

This article is part of an ongoing ethnography of the Japanese television industry focusing on its attempts to experiment with live, interactive content that was manipulable via smart devices, laptops, and remote controls. Based on 18 months of fieldwork in the Japanese television industry in four major TV network offices and two production companies, it also incorporates interviews with more than 30 broadcast company employees. I use two case studies of early interactive television programming to discuss the strategies producers have used to create community and promote identification among audiences of these shows: ‘ Arashi Feat. You’ was a live music event that courted a large audience through the involvement of a massively popular boy band and promoted the idea of ‘turning viewers into users’ by allowing them to play musical instruments along with the band. ‘ The Last Award’ allowed participants to submit and evaluate each other’s videos live through a dedicated user interface. Through these examples, I argue that participation alters the nature of television spectacle and results in changes to the way producers address and inscribe audiences as cocreators of content. The rhetoric used by interactive television accordingly defaults to ‘we’ and ‘us’ and features accessible and relatable celebrities as surrogates for the audience

Advertising · Art · Business · Ethnography · Interactive television · Media studies · Multimedia · Musical · Political science · Rhetoric · Sociology · Spectacle · Television studies · Visual arts · Computer Science · Digital Games and Media · Media Studies and Communication · Multimedia Communication and Technology

  • Understanding the Material Practices of Glamour

    Nigel Thrift•The affect theory reader•2010

  • Transmedia Television

    Elizabeth Evans•Transmedia Television•2011

  • Anti-Crisis

    Open Access•J Roitman•Anti-Crisis•2013

  • Desperately Seeking the Audience

    I Ang•Desperately Seeking the Audience•1991

  • Shoveling Smoke

    W Mazzarella•Shoveling Smoke•2003

  • Cruel Optimism

    Lauren Berlant, Lauren Gail Berlant•Cruel Optimism•2011

  • Art as a Social System

    N Luhmann•Art as a Social System•2000

  • Second Screen and Participation

    Open Access•Fabio Giglietto, Donatella Selva•Journal of Communication•2014

  • Media audiences and reception studies

    Annette Hill•Reception Studies and Audiovisual…•2018

  • Media Spectacle and the Crisis of Democracy

    Douglas Kellner•Media Spectacle and the Crisis of…•2015

  • Idols and Celebrity in Japanese Media Culture

    Open Access•Patrick W Galbraith, Jason G Karlin•Idols and Celebrity in Japanese…•2012

  • Television Audiences Across the World

    Open Access•Jérôme Bourdon, Cécile Méadel•Television Audiences Across the…•2014

  • Société Du Spectacle

    Guy Debord•Société Du Spectacle•2005

  • A Japanese Advertising Agency

    Brian Moeran•Japanese Advertising Agency•2013

  • The concept of participation. If they have access and interact, do they really participate

    Open Access•N Carpentier•Fronteiras - estudos midiáticos•2012

  • Media events, spectacles and risky globalization

    Open Access•Hannele Seeck, Terhi Rantanen•Media Culture & Society•2015

  • The Emerging Viewertariat and BBC Question Time

    Open Access•Nick Anstead, Ben O’loughlin•The International Journal of…•2011

  • Watching Television Without Pity

    Open Access•M Andrejevic•Television & New Media•2007

  • Push–Pull Dynamics

    Open Access•Annette Hill•Television & New Media•2016

  • Inside the Data Spectacle

    Open Access•M Gregg•Television & New Media•2014

  • Active Audiences? The Debate Progresses But Is Far From Resolved

    Open Access•Sonia Livingstone•Communication Theory•2015

  • Character, audience agency and transmedia drama

    Open Access•Elizabeth Evans, Elizabeth Jane Evans•Media Culture & Society•2008

  • Politics, power, and performativity in the newsroom

    Open Access•Ozan Aşık, Ozan AşIk•Media Culture & Society•2019

  • The Participatory Condition in the Digital Age

    Gabriela Galati•Leonardo•2017

  • The Myths of Japanese 'Homogeneity

    Open Access•Dharitri Chakravartty Narzary, Dharitri Narzary•China Report•2004

  • Fanning the Flames

    William W Kelly, William Kelly•Fanning the Flames: Fans and…•2004

  • Scripted Affects, Branded Selves

    Gabriella Lukacs•Scripted Affects, Branded Selves•2010

  • Production perspectives on audience participation in television

    Open Access•Marleen Te Walvaart, A Dhoest et al.•Convergence The International…•2018

  • The condition of postmodernity

    David Harvey•The condition of postmodernity•1989

  • Bringing Discourse Theory into Media Studies

    N Carpentier, Benjamin De Cleen•Journal of Language and Politics•2007

  • Japanese Daytime Television, Popular Culture, and Ideology

    Andrew A Painter•Journal of Japanese Studies•1993

  • Users like you? Theorizing agency in user-generated content

    Open Access•José Van Dijck•Media Culture & Society•2008

  • The Unworkable Interface

    Alexander R Galloway•New Literary History•2008

  • "Electronic Pageantry and Japan's "Symbolic Emperor

    Open Access•Takashi Fujitani•The Journal of Asian Studies•1992

  • Personal Branding and the Commodification of Reflexivity

    Open Access•L Wee, Ann Brooks•Cultural Sociology•2010

  • Parasocial Interaction and Parasocial Relationship

    Open Access•Jayson L Dibble, Timo Hartmann et al.•Human Communication Research•2016

Velocidad de citaciónhistorical
Altamente citadoNo
Ethnos_APP • Proyecto Open Source • Licencia MIT • Frontend v2.0.0 • Privacidad y Cookies • Documentación de la API: api.ethnos.app/docs • Código de la API: GitHub • DOI: 10.5281/zenodo.17049435 • Código del Frontend: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae