Saltar al contenido principal

ETHNOS_APP

Inicio • Búsqueda • Revistas • Lista 0

Gamification and smart exercise travel

Datos Bibliográficos

ID21699298
AutoresSeongsoo Jang (0000-0002-5948-0876, Cardiff University, autor de correspondencia), Jinwon Kim (0000-0001-8620-161X, University of Florida)
Año2023
Volumen26
Número6
Páginas874-878
Fecha de publicación2023-03-19
Peer ReviewedSí
Open AccessNo
TipoARTICLE
RevistaCurrent Issues in Tourism (JOURNAL)
Identificadores de la revistaISSN: 1368-3500 • E-ISSN: 1747-7603
EditorialInforma UK Limited (PUBLISHER • GB)
DOI10.1080/13683500.2022.2104697
OpenAlexW4288490285
IdiomaEN
Citas recibidas3
Referencias citadas8

This research note aims to empirically explore what types of gamified experiences affect exercise visitors’ behavioral engagement. After identifying five intrinsically motivational patterns of using gamified features—epistemic curiosity, pace pressure, height pressure, information reciprocity, and posting reciprocity, this study employs spatial analytical methods to capture how the gamification-exercise travel behavior relationship varies across locations. The ordinary least squares regression model shows that exercise visitors with greater information reciprocity and challenging experiences burned more calories. In addition, the geographically weighted regression results demonstrate that gamified experiences have differential (negative or positive) effects on exercise travel outcomes across locations. The results of spatially heterogeneous relationships provide destination managers with advanced marketing implications in terms of place-based gamification and smart tourism design

Business · Geography · Tourism · Educational Games and Gamification · Recreation, Leisure, Wilderness Management · Virtual Reality Applications and Impacts

  • Gamification and economic behavior

    Open Access•Seongsoo Jang, Jinwon Kim et al.•Tourism Economics•2025

  • Unraveling the dynamics of urban park visits

    Open Access•Chenghe Guan, Xiyuan Ren et al.•Cities•2026

  • Exploring Spatial Heterogeneity in Mortality Salience-Based Travel Intentions

    Jinwon Kim, Jiwoo Jung et al.•The Professional Geographer•2026

  • A definition for gamification

    Open Access•Kai Huotari, Juho Hamari•Electronic Markets•2017

  • Gamification and the festival experience

    Yi‐Ju Lee•Current Issues in Tourism•2023

  • The Geography of Tourism and Recreation

    C M Hall, Page Hall Staff et al.•Geography Tourism and Recreation•2002

  • Be a “Superhost”

    Open Access•Sai Liang, Markus Schuckert et al.•Tourism Management•2017

  • Tourists' motives for gamified technology use

    Open Access•Annika Aebli•Annals of Tourism Research•2019

  • Intrinsic and Extrinsic Motivations

    Open Access•Richard M Ryan, Edward L Deci•Contemporary Educational Psychology•2000

Obras citantes distintas3
Citas por año3
Intervalo de citas2025 - 2026 (2)
Velocidad de citacióncurrent
Altamente citadoNo
Tipos de citaNeutras: 3
Ethnos_APP • Proyecto Open Source • Licencia MIT • Frontend v2.0.0 • Privacidad y Cookies • Documentación de la API: api.ethnos.app/docs • Código de la API: GitHub • DOI: 10.5281/zenodo.17049435 • Código del Frontend: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae