Internet gaming disorder scale
A comparison of symptoms prevalence, structure, and invariance in 12 nationally representative European adolescent samples
Datos Bibliográficos
| ID | 21881815 |
|---|---|
| Autores | Andrea Stašek (0000-0003-3153-9677, Masaryk University), Tommaso Galeotti (0000-0002-1442-3747, University of Padua), Natale Canale (0000-0002-6032-0490, University of Padua), Regina J J M Van Den Eijnden (0000-0002-5353-8440, Utrecht University), Daniela Husárová (0000-0001-8376-6922, University of Pavol Jozef Šafárik), Lukas Blinka (0000-0003-0380-4744, Masaryk University) |
| Año | 2025 |
| Volumen | 14 |
| Número | 4 |
| Páginas | 1533-1545 |
| Fecha de publicación | 2025-12-26 |
| Peer Reviewed | Sí |
| Open Access | Sí |
| Tipo | ARTICLE |
| Revista | Journal of Behavioral Addictions (JOURNAL) |
| Identificadores de la revista | ISSN: 2062-5871 • E-ISSN: 2063-5303 |
| Editorial | Akademiai Kiado Zrt. (PUBLISHER • HU) |
| DOI | 10.1556/2006.2025.00090 |
| PMID | 41191033 |
| OpenAlex | W4415917528 |
| Idioma | EN |
| Referencias citadas | 87 |
Internet users · Measurement invariance · Public health · The Internet · Young adult · Child Development and Digital Technology · Gender and Technology in Education · Impact of Technology on Adolescents
Diagnostic and Statistical Manual of Mental Disorders
Lack of Theory Building and Testing Impedes Progress in The Factor and Network Literature
Expert appraisal of criteria for assessing gaming disorder
Comparing network structures on three aspects
Investigating the performance of exploratory graph analysis and traditional techniques to identify the number of latent factors
The network approach to psychopathology
The prevalence and possible risk factors of internet gaming disorder among adolescents and young adults
Importance of investing in adolescence from a developmental science perspective
The Cognitive Psychopathology of Internet Gaming Disorder in Adolescence
Global prevalence of gaming disorder
Prevalence of gaming disorder
Major Depression as a Complex Dynamic System
Prevalence of internet gaming disorder in adolescents
Screening and assessment tools for gaming disorder
A new method for constructing networks from binary data
Estimating the Stability of Psychological Dimensions via Bootstrap Exploratory Graph Analysis
Internet gaming disorder, motives, game genres and psychopathology
Adolescence as a pivotal period for emotion regulation development
When and How Video Games Can Be Good
A systematic review on the clustering and co-occurrence of multiple risk behaviours
Dynamic fit index cutoffs for confirmatory factor analysis models.
Estimating psychological networks and their accuracy
Cutoff criteria for fit indexes in covariance structure analysis
Controlling the False Discovery Rate
Network Analysis
The Interaction of Person-Affect-Cognition-Execution (I-Pace) model for addictive behaviors
Are there two types of escapism? Exploring a dualistic model of escapism in digital gaming and online streaming
Why do adults seek treatment for gaming (disorder)? A qualitative study
A cross-national comparison of problematic gaming behavior and well-being in adolescents
How much gaming is too much? An analysis based on psychological distress
Feels good, and less bad
Problematic gaming, social withdrawal, and Escapism
International comparison of gaming disorder symptomatology
Disentangling the Net of Needs Satisfaction and Gaming Disorder Symptoms in Adult Gamers
Internet gaming disorder and problematic social media use in a representative sample of German adolescents
Assessing the Hypothesis of Measurement Invariance in the Context of Large-Scale International Surveys
Prevalence of internet gaming disorder in German adolescents
Validation of the Ten-Item Internet Gaming Disorder Test (IGDT-10) and evaluation of the nine DSM-5 Internet Gaming Disorder criteria
Distinguishing addiction and high engagement in the context of online game playing
Coping, emotion regulation, and psychopathology in childhood and adolescence
It’s not just about how long you play. Indirect gaming involvement and genre preferences in predicting gaming disorder risk
Validity and Psychometric Properties of the Internet Gaming Disorder Scale in Three Large Independent Samples of Children and Adolescents
Measurement Invariance of the Nine-Item Internet Gaming Disorder Scale (IGDS9-SF) Across Albania, USA, UK, and Italy
A Network Analysis of the Internet Gaming Disorder Scale–Short-Form (IGDS9-SF)
The Role of Avoidance Coping and Escape Motives in Problematic Online Gaming
Measurement Invariance of the Internet Gaming Disorder Scale–Short-Form (IGDS9-SF) Between Australia, the USA, and the UK
How children spend their out-of-school time – A comparative view across 14 countries
After the bell
A Quarter Century of Participation in School-Based Extracurricular Activities
The evolutionary basis of risky adolescent behavior
When Does Measurement Invariance Matter
Intensive online videogame involvement
| Velocidad de citación | historical |
|---|---|
| Altamente citado | No |