Entrapment in games
Reframing persistence in the I-Pace framework
Datos Bibliográficos
| ID | 21881936 |
|---|---|
| Autores | Paweł Strojny (0000-0002-6016-044X, Jagiellonian University), Michał Kłosiński (0000-0002-5169-5338, University of Silesia in Katowice) |
| Año | 2026 |
| Volumen | 15 |
| Número | 1 |
| Páginas | 19-25 |
| Fecha de publicación | 2026-04-02 |
| Peer Reviewed | Sí |
| Open Access | Sí |
| Tipo | ARTICLE |
| Revista | Journal of Behavioral Addictions (JOURNAL) |
| Identificadores de la revista | ISSN: 2062-5871 • E-ISSN: 2063-5303 |
| Editorial | Akademiai Kiado Zrt. (PUBLISHER • HU) |
| DOI | 10.1556/2006.2025.00459 |
| PMID | 41842938 |
| OpenAlex | W7137832836 |
| Idioma | EN |
| Referencias citadas | 39 |
This paper introduces entrapment as a socio-cognitive pathway of gaming persistence that complements the gratification–compensation sequence in the I-PACE framework. Drawing on escalation-of-commitment theory, identity maintenance, sunk-cost reasoning, and social obligations, we argue that contemporary game architectures, especially gacha systems, transform cumulative investments of time, money, and identity into barriers against disengagement. Empirical signals, including sunk-cost effects, gaming-contingent self-worth, loss aversion, and amotivation, indicate that after initial gratification, persistence may become decoupled from enjoyment and remain both measurable and clinically relevant. Entrapment is not a universal endpoint but an optional trajectory, clarifying why some players continue “without joy” and underscoring implications for assessment, intervention, and responsible design
Cognitive reframing · Entrapment · Restitution · Experimental Behavioral Economics Studies · Gambling Behavior and Treatments · Motivation and Self-Concept in Sports
The role of defeat and entrapment (arrested flight) in depression
Avatars and computer-mediated communication
The psychology of sunk cost
Prospect Theory
The Theory of Cognitive Dissonance
Integrating psychological and neurobiological considerations regarding the development and maintenance of specific Internet-use disorders
The Interaction of Person-Affect-Cognition-Execution (I-Pace) model for addictive behaviors
Current interpretations of the I-Pace model of behavioral addictions
Understanding the motivations and lived experiences of gamers with a high consumption of games
Videogame player experiences with micro-transactions
The Economy of Time, the Rationalisation of Resources
Gaming Capital on Overwatch's Official Forums
Entrapment and Near Miss
Video Game Structural Characteristics
The affective embeddings of gacha games
Why are online games so self‐involving
Escalation
Factors affecting withdrawal from an escalating conflict
Pride before the fall
The Past, Present, and Future of an Identity Theory
Habit and intention in everyday life
| Velocidad de citación | historical |
|---|---|
| Altamente citado | No |