New Insights, New Rules
What Shapes the Iterative Design of an Urban Planning Game
Datos Bibliográficos
| ID | 22018114 |
|---|---|
| Autores | Cristina Ampatzidou (0000-0002-6837-4987, RMIT Europe), Joost Vervoort (0000-0001-8289-7429, Utrecht University), Zeynep Falay Von Flittner, Kirsikka Vaajakallio |
| Año | 2022 |
| Volumen | 7 |
| Número | 2 |
| Fecha de publicación | 2022-06-03 |
| Peer Reviewed | Sí |
| Open Access | Sí |
| Tipo | ARTICLE |
| Revista | Urban Planning (JOURNAL) |
| Identificadores de la revista | ISSN: 2183-7635 • E-ISSN: 2183-7635 |
| Editorial | Cogitatio (PUBLISHER • PT) |
| DOI | 10.17645/up.v7i2.5112 |
| OpenAlex | W4281705981 |
| Idioma | EN |
| Citas recibidas | 4 |
| Referencias citadas | 37 |
Games have become established tools within participatory urban planning practice that provide safe spaces for collective actions such as deliberation, negotiation of conflicting agendas, scenario testing, and collaborative worldbuilding. While a body of literature on the effectiveness of games to address complex urban planning issues is emerging, significantly less literature addresses the design and development process of serious games with a possible space in its own right within urban planning practice. Our study investigates long term iterative processes of designing a game for visioning urban futures, specifically, how design iterations connect to the application of games in practice by accommodating or responding to emerging needs, goals, and relationships. We approach this topic through the case study of the Sustainability Futures Game, a game designed by the Helsinki-based creative agency Hellon to support business leaders, sustainability specialists, and city officials to imagine desirable alternative urban futures. Through storytelling and collective worldbuilding, players first imagine what sustainable urban living means for a specific city, frame their vision using the UN’s sustainable development goals, and finally create concrete pathways towards reaching these goals. This article uses a genealogical approach to systematically analyse the five design iterations of the Sustainability Futures Game. It aims to elucidate the contextual and relational influences on the application of serious games in urban planning practice to understand how these influences might encourage or inhibit their potential to foster transformation towards sustainable futures
Business · Civil engineering · Deliberation · Futures contract · Knowledge management · Management science · Narrative · Negotiation · Political science · Process management · Scenario planning · Sociology · Storytelling · Sustainability · Urban design · Urban planning · Computer Science · Engineering · Sustainability and Climate Change Governance · Marketing
Experimenting in the city
Engagement in digital entertainment games
Gameplay Engagement and Learning in Game-Based Learning
The Gaming of Policy and the Politics of Gaming
Sustainability in an Imaginary World
Imagination and transformations to sustainable and just futures
Unlocking the potential of gaming for anticipatory governance
Transforming power
Positive visions for guiding urban transformations toward sustainable futures
Collaboration, creativity, conflict and chaos
Four approaches to anticipatory climate governance
Transition Design
Challenges to scenario-guided adaptive action on food security under climate change
Plausible and desirable futures in the Anthropocene
Institutional Ecology, `Translations' and Boundary Objects
Envisioning alternatives in pre-structured urban sustainability transformations
New frontiers in futures games
Designing futures
Smart energy futures and social practice imaginaries
This is Not a Boundary Object
Imagining transformative futures
Techniques of futuring
| Obras citantes distintas | 4 |
|---|---|
| Citas por año | 1 |
| Intervalo de citas | 2022 - 2025 (4) |
| Velocidad de citación | recent |
| Altamente citado | No |
| Tipos de cita | Neutras: 4 |