Minecraft and Playful Public Participation in Urban Design
Datos Bibliográficos
| ID | 22018144 |
|---|---|
| Autores | James Delaney (University College London, autor de correspondencia) |
| Año | 2022 |
| Volumen | 7 |
| Número | 2 |
| Fecha de publicación | 2022-06-08 |
| Peer Reviewed | Sí |
| Open Access | Sí |
| Tipo | ARTICLE |
| Revista | Urban Planning (JOURNAL) |
| Identificadores de la revista | ISSN: 2183-7635 • E-ISSN: 2183-7635 |
| Editorial | Cogitatio (PUBLISHER • PT) |
| DOI | 10.17645/up.v7i2.5229 |
| OpenAlex | W4281626077 |
| Idioma | EN |
| Citas recibidas | 7 |
| Referencias citadas | 8 |
Digital networks are transforming the way in which our built environment is planned, designed, and developed. Whilst many have heralded this technology as a solution to the problems of citizen engagement and participation in planning and design processes, the state of public participation in this field still arguably leaves much to be desired. In the last decade, academics and practitioners have explored the possibilities of 3D, multi-user, digital environments in planning and urban design contexts. These “inhabited virtual spaces,” where stakeholders are represented through digital avatars, hold the possibility of engaging a much wider audience in participatory processes, creating a more democratic and bottom-up process, and improving the outcome of community consultations. These multi-user environments can take many forms—and among the most promising are game environments. The benefits of using play and games in creative tasks and decision-making have been widely recorded, leading to the developing field of “serious games,” games which have been designed to accomplish a serious task. Despite this, there has been a reluctance to entertain the idea of appropriating more commercial and widely played games for serious tasks, rather than designing ones from scratch. One game in particular, Minecraft, has shown promising results as part of a participatory design methodology pioneered by UN-Habitat and the Block by Block Foundation. Through an analysis of this program, I will explore how the videogame Minecraft might be used as an innovative tool to improve public participation in urban design, whilst offering a virtual alternative to traditional models of consultation
Business · Citizen journalism · Democracy · Engineering design process · Participatory design · Political science · Public participation · Public relations · World Wide Web · Computer Science · Engineering · Innovative Approaches in Technology and Social Development · Innovative Human-Technology Interaction · Smart Cities and Technologies · Marketing
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A Playful Participatory Planning System (P-PPS)
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Experimenting With Gamification and Geogames in Urban Planning
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Heritage fieldwork for values-based design in higher education
| Obras citantes distintas | 7 |
|---|---|
| Citas por año | 1,75 |
| Intervalo de citas | 2022 - 2026 (5) |
| Velocidad de citación | current |
| Altamente citado | No |
| Tipos de cita | Neutras: 7 |