A Gaia‐Inspired Framework for Geogames
Bridging Theory and Practice to Design and Assess Games
Datos Bibliográficos
| ID | 22018163 |
|---|---|
| Autores | Bruno Andrade (0000-0002-1191-8082, Universidade Federal da Bahia), Marta Brković Dodig (0000-0003-2470-7871, Swiss Federal Laboratories for Materials Science and Technology) |
| Año | 2026 |
| Volumen | 11 |
| Fecha de publicación | 2026-03-02 |
| Peer Reviewed | Sí |
| Open Access | Sí |
| Tipo | ARTICLE |
| Revista | Urban Planning (JOURNAL) |
| Identificadores de la revista | ISSN: 2183-7635 • E-ISSN: 2183-7635 |
| Editorial | Cogitatio (PUBLISHER • PT) |
| DOI | 10.17645/up.10920 |
| OpenAlex | W7133233175 |
| Idioma | EN |
| Referencias citadas | 28 |
The field of geogames, positioned at the intersection of serious games and geographic information systems (GIS), remains theoretically fragmented and underexplored. This article addresses that gap by introducing a novel framework that integrates game studies with the Gaia hypothesis, as proposed by Lovelock and Margulis and expanded through post‐humanist perspectives. While game studies provide valuable insights into mechanics, narratives, and player engagement, they often overlook the spatial, ecological, and systemic dimensions essential to geogames. Gaia theory, which conceptualizes Earth as a self‐regulating system of interdependent components, offers a systems‐thinking approach that aligns with the ecological and urban complexities modeled in geogames. This article critiques the anthropocentric bias in current geogame design, advocating for an ecocentric paradigm. To this end, based on the theoretical foundation, we propose four lenses of geogames (Gaia + Games): feedback mechanisms, co‐evolutionary dynamics, multispecies interactions, and planetary thresholds. These four lenses are then further explained and operationalized into a Gaia Design Framework—a toolbox for both geogame design and assessment. By synthesizing Gaia’s principles with urban and architectural analysis, our framework illustrates how geogames can serve as powerful tools to foster collaborative design, model human and non‐human complexities, and explore regenerative solutions to pressing urban and planetary challenges. Our study challenges scholars and practitioners to rethink the role of games in shaping sustainable futures, positioning geogames as critical methods and tools for addressing the intertwined crises of urbanization and ecological and climate degradation
Anthropocentrism · Interdependence · Operationalization · Sustainability · Toolbox · Earth Systems and Cosmic Evolution · Ecology, Conservation, and Geographical Studies · Land Use and Ecosystem Services
The New Science of Cities
What Would Animals Say If We Asked the Right Questions?
Cybertext
Critical Play
Planetary boundaries
A safe operating space for humanity
The Routledge Companion to Games in Architecture and Urban Planning
Slow Violence and the Environmentalism of the Poor
Transdisciplinary research in sustainability science
Urban energy transition in a gaming context
Design-Based Research
Climate Change Demands Behavioral Change
The Mushroom at the End of the World
There Is No Solution
| Velocidad de citación | historical |
|---|---|
| Altamente citado | No |