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STEAM Architecture—A STEAM Project for Pre-University Studies to Connect the Curricula with Architectural Concepts

Datos Bibliográficos

ID22043500
AutoresJudith Martínez (0000-0003-4803-3189, Centro de Investigacion Principe Felipe), Nicolas Montes (0000-0002-0661-3479, Universidad Cardenal Herrera CEU, autor de correspondencia), Alberto Zapatera (0000-0002-7531-8609, Universidad Cardenal Herrera CEU)
Año2024
Volumen14
Número12
Páginas1348
Fecha de publicación2024-12-10
Peer ReviewedSí
Open AccessSí
TipoARTICLE
RevistaEducation Sciences (JOURNAL)
Identificadores de la revistaISSN: 2227-7102 • E-ISSN: 2227-7102
EditorialMDPI AG (PUBLISHER • IT)
DOI10.3390/educsci14121348
OpenAlexW4405207690
IdiomaEN
Citas recibidas1
Referencias citadas10

This article presents STEAM Architecture, a STEAM project for all educational levels, from pre-school to high school, a project that links the learning of subjects with architectural concepts, thus trying to generate meaningful learning in students. The project is the result of an ERASMUS+ project (DART4City (2020-1-ES01-KA227-SCH-095545) Empowering Arts and creativity for the cities of tomorrow) in which a methodology was developed to extract STEAM projects from European curricula. This methodology has two variants: “forward” and “backward”. The “forward” variant analyzes the curriculum and found the areas of opportunity with more connections among the contents while the “backward” methodology proposes a specific theme to look for the connections. The “backward” variant allows finding a topic that may be of social interest. This is the variant we use in this article. We explore the “backward” methodology in order to find an area of opportunity in society, in particular related to architecture. A questionnaire is distributed to different sectors of people in society to find out whether the learning of different architectural concepts at pre-university levels is interesting. The results of these tests show the potential of a STEAM project related to architecture. The design of the STEAM architecture project shows how the subdivision is carried out from an educational point of view, and also from an architectural point of view. Both worlds agree on dividing space into micro-, meso- and macro-space depending on the scale of what is being treated. For this reason, the STEAM architecture project is subdivided into Room, House, Neighbourhood and City for each educational level: pre-school, primary school and high school (which is 4 years of secondary school (ESO) and the last 2 years of high school). At the end of the article, we show the different workshops that were held in order to analyze the goodness of the proposal

Art · Computer architecture · Curriculum · Mathematics education · Pedagogy · Sociology · Visual arts · Architecture, Design, and Social History · Computer Science · Design Education and Practice · Educational Environments and Student Outcomes · Engineering · Psychology · Architecture

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  • A Novel Methodology to Develop STEAM Projects According to National Curricula

    Open Access•Nicolas Montes, Alberto Zapatera et al.•Education Sciences•2023

  • The trouble with STEAM and why we use it anyway

    Open Access•Sonia Mejía, Naomi Thompson et al.•Science Education•2021

  • Impact of Historic Environments on Child’s Cultural Identity and Architectural Heritage Awareness

    Aynur Çiftçi•The Historic Environment Policy &…•2020

Obras citantes distintas1
Citas por año1
Intervalo de citas2026 - 2026 (1)
Velocidad de citacióncurrent
Altamente citadoNo
Tipos de citaNeutras: 1
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