The use of serious games for psychological education and training
A systematic review
Datos Bibliográficos
| ID | 22166192 |
|---|---|
| Autores | Antonio Pio Facchino, Daniela Marchetti (0000-0002-3745-4562), Marco Colasanti (0000-0002-5131-5913), Lilybeth Fontanesi (0000-0001-8798-9015), Maria Cristina Verrocchio (0000-0003-2549-1152) |
| Año | 2025 |
| Volumen | 10 |
| Fecha de publicación | 2025-02-12 |
| Peer Reviewed | Sí |
| Open Access | Sí |
| Tipo | ARTICLE |
| Revista | Frontiers in Education (JOURNAL) |
| Identificadores de la revista | ISSN: 2504-284X • E-ISSN: 2504-284X |
| Editorial | Frontiers Media SA (PUBLISHER • CH) |
| DOI | 10.3389/feduc.2025.1511729 |
| Idioma | EN |
| Citas recibidas | 4 |
| Referencias citadas | 66 |
A meta-analysis of the cognitive and motivational effects of serious games.
Developing a Theory of Gamified Learning
Educational virtual environments
Serious games as new educational tools
Are healthcare workers’ intentions to vaccinate related to their knowledge, beliefs and attitudes? a systematic review
Challenging games help students learn
A Meta‐analytic Examination of the Instructional Effectiveness of Computer‐based Simulation Games
The PRISMA 2020 statement
Levels of processing
Evaluating student engagement and deep learning in interactive online psychology learning activities
The effect of a serious game on empathy and prejudice of psychology students towards persons with disabilities
Influence of Gamification and Cooperative Work in Peer, Mixed and Interdisciplinary Teams on Emotional Intelligence, Learning Strategies and Life Goals That Motivate University Students to Study
Is Ongoing Feedback Necessary to Maintain The Quality of Investigative Interviews With Allegedly Abused Children
Difficulties translating research on forensic interview practices to practitioners
| Obras citantes distintas | 4 |
|---|---|
| Citas por año | 4 |
| Intervalo de citas | 2025 - 2026 (2) |
| Velocidad de citación | current |
| Altamente citado | No |
| Tipos de cita | Neutras: 4 |