Saltar al contenido principal

ETHNOS_APP

Inicio • Búsqueda • Revistas • Lista 0

Using Design of Location-Based Augmented Reality Experiences to Engage Art-Oriented Girls in Technology and Science

Datos Bibliográficos

ID22166408
AutoresCathlyn Merritt Davis (0000-0002-0968-4336, University of Maryland Center for Environmental Science, autor de correspondencia), Amy Kamarainen, Amy M Kamarainen (Harvard University), Martin Storksdieck (0000-0003-3967-8583, Oregon State University), David Gagnon (0000-0001-5126-0476, University of Wisconsin–Madison), Ruth Kermish-Allen (0000-0001-9191-960X, Maine Mathematics and Science Alliance), Kelly Riedinger (0000-0002-9944-9056, Oregon State University)
Año2021
Volumen6
Fecha de publicación2021-11-08
Peer ReviewedSí
Open AccessSí
TipoARTICLE
RevistaFrontiers in Education (JOURNAL)
Identificadores de la revistaISSN: 2504-284X • E-ISSN: 2504-284X
EditorialFrontiers Media SA (PUBLISHER • CH)
DOI10.3389/feduc.2021.689512
OpenAlexW3203018841
IdiomaEN
Citas recibidas1
Referencias citadas26

Taking part in creating location-based augmented reality (LBAR) experiences that focus on communication, art and design could serve as an entry point for art-oriented girls and young women towards career pathways in computer science and information communication technology. This conceptual paper presents our theory-based approach and subsequent application, as well as lessons learned informed by team discussions and reflections. We built an LBAR program entitled AR Girls on four foundational principles: stealth science (embedding science in familiar appealing experiences), place-based education (situating learning in one’s own community), non-hierarchical design (collaborations where both adults and youth generate content), and learning through design (engaging in design, not just play). To translate these principles into practice, we centered the program around the theme of art by forming partnerships with small community art organizations and positioning LBAR as an art-based communication medium. We found that LBAR lends itself to an interdisciplinary approach that blends technology, art, science and communication. We believe our approach helped girls make connections to their existing interests and build soft skills such as leadership and interpersonal communication as they designed local environmentally-focused LBAR walking tours. Our “use-modify-create” approach provided first-hand experiences with the AR software early on, and thus supported the girls and their art educators in designing and showcasing their walking tours. Unfortunately, the four foundational principles introduced considerable complexity to AR Girls, which impacted recruitment and retention, and at times overwhelmed the art educators who co-led the program. To position AR Girls for long-term success, we simplified the program approach and implementation, including switching to a more user-friendly AR software; reducing logistical challenges of location-based design and play; narrowing the topic addressed by the girls design; and making the involvement of community partners optional. Overall, our initial work was instrumental in understanding how to translate theoretical considerations for learning in out-of-school settings into an LBAR program aimed at achieving multiple complementary outcomes for participating girls. Ultimately, we achieved better scalability by simplifying AR Girls both conceptually and practically. The lessons learned from AR Girls can inform others using LBAR for education and youth development programming

Augmented reality · Human–computer interaction · Interpersonal communication · Multimedia · Pedagogy · Sociology · World Wide Web · Augmented Reality Applications · Computer Science · Mobile Learning in Education · Psychology · Social Psychology · Teaching and Learning Programming

  • Transformational leadership and its impact on educational innovation in Ecuador

    Open Access•Kenya Roxana Román-Cortéz, Juan Calderón-Cisneros et al.•Frontiers in Education•2025

  • Funds of knowledge and discourses and hybrid space

    Open Access•Angela Calabrese Barton, Edna Tan•Journal of Research in Science…•2009

  • Problem-Based Learning Meets Case-Based Reasoning in the Middle-School Science Classroom

    Janet L Kolodner, Paul J Camp et al.•Journal of the Learning Sciences•2003

  • Computational thinking for youth in practice

    Open Access•Irene Lee, Fred Martin et al.•ACM Inroads•2011

  • Impact of place‐based socioscientific issues instruction on students' contextualization of socioscientific orientations

    Open Access•Benjamin C Herman, Mark H Newton et al.•Science Education•2021

  • Interest and Self-Sustained Learning as Catalysts of Development

    Open Access•Brigid Barron•Human Development•2006

  • Place‐ and community‐based education in schools

    Sue Johnson•Environmental Education Research•2011

  • Place‐based education in the global age

    Alun Morgan•Environmental Education Research•2009

  • Crafting a Future in Science

    Open Access•Angela Calabrese Barton, Hosun Kang et al.•American Educational Research…•2013

Obras citantes distintas1
Citas por año1
Intervalo de citas2025 - 2025 (1)
Velocidad de citaciónrecent
Altamente citadoNo
Tipos de citaNeutras: 1
Ethnos_APP • Proyecto Open Source • Licencia MIT • Frontend v2.0.0 • Privacidad y Cookies • Documentación de la API: api.ethnos.app/docs • Código de la API: GitHub • DOI: 10.5281/zenodo.17049435 • Código del Frontend: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae