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Learning to code

Interplay of attitude, emotions, and fun

Datos Bibliográficos

ID22235147
AutoresGabriella Tisza (0000-0003-2768-0344, Eindhoven University of Technology, autor de correspondencia), Panos Markopoulos (0000-0002-2001-7251, Eindhoven University of Technology), Tilde Bekker (0000-0002-3087-6017, Eindhoven University of Technology)
Año2023
Volumen10
Número1
Fecha de publicación2023-10-28
Peer ReviewedSí
Open AccessSí
TipoARTICLE
RevistaHumanities and Social Sciences Communications (JOURNAL)
Identificadores de la revistaISSN: 2662-9992 • E-ISSN: 2662-9992
EditorialSpringer Science and Business Media LLC (PUBLISHER)
DOI10.1057/s41599-023-02235-3
OpenAlexW4388001260
IdiomaEN
Citas recibidas1
Referencias citadas46

There is a worldwide pursuit to increase children’s interest in STEM (Science, Technology, Engineering, Mathematics) especially in computer science through extra-curricular activities such as coding workshops, hackathons, and FabLab initiatives. However, the underlying reasons for children’s willingness for participation in such activities, and the effect of participation on children’s topic-related knowledge are still not well understood. In order to understand the factors influencing children’s attitude about programming and investigate what effects children’s learning during such activities, we designed a workshop for introducing primary school children to programming, and implemented it for a Dutch primary school class ( n = 23) as an exploratory case study. We recorded their attitudes towards programming, their state-level emotions, the fun they experienced, and the initial- and final knowledge on the topic and their gender for comparative purposes. Our findings indicate that the coding workshop had a positive effect on children’s state-level emotions, as children felt significantly happier, more excited and more in control at the end of the workshop than at the beginning of it. We also found that children’s attitude toward programming changed significantly and positively during the workshop, and that children’s attitude about programming is influenced by the experienced fun while learning to code regardless their gender. Additionally, we found that the workshop was successful in terms of knowledge acquisition: both the measured and the reported learning indicate that children learned during the activity. Our findings also indicate that children’s reported learning has a positive association with their state-level emotion feeling in control and that the measured learning is negatively influenced by high levels of stress. Accordingly, our results draw attention to the downshifting effect of high arousal emotions on the measured learning. Throughout the paper we discuss gender differences along the study findings and elaborate on further practical implications

Developmental psychology · Mathematics education · Positive attitude · Biomedical and Engineering Education · Computer Science · Innovative Teaching Methods · Mathematics · Psychology · Social Psychology · Teaching and Learning Programming · Artificial Intelligence

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Obras citantes distintas1
Citas por año1
Intervalo de citas2026 - 2026 (1)
Velocidad de citacióncurrent
Altamente citadoNo
Tipos de citaNeutras: 1
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