Blood Scythes, Festivals, Quests, and Backstories
World Creation and Rhetorics of Myth in World of Warcraft
Datos Bibliográficos
| ID | 2409354 |
|---|---|
| Autores | Tanya Krzywinska (0000-0002-0744-4144, Brunel University of London, autor de correspondencia) |
| Año | 2006 |
| Volumen | 1 |
| Número | 4 |
| Páginas | 383-396 |
| Fecha de publicación | 2006-10-01 |
| Peer Reviewed | Sí |
| Open Access | Sí |
| Tipo | ARTICLE |
| Revista | Games and Culture (JOURNAL) |
| Identificadores de la revista | ISSN: 1555-4120 • E-ISSN: 1555-4139 |
| Editorial | SAGE Publications Inc (PUBLISHER) |
| DOI | 10.1177/1555412006292618 |
| OpenAlex | W2077184006 |
| Idioma | EN |
| Citas recibidas | 21 |
| Referencias citadas | 2 |
One of the pleasures of playing in the "World" of Warcraft is becoming part of its pervasive mythology. This article argues that to understand the game's formal, aesthetic, and structural specificity, its pleasures and potential meanings, it is essential to investigate how the mythic functions. The author shows that the mythic plays a primary role in making a consistent fantasy world in terms of game play, morality, culture, time, and environment. It provides a rationale for players' actions, as well as the logic that under- pins the stylistic profile of the game, its objects, tasks, and characters. In terms of the "cultural" environments of the game, the presence of a coherent and extensive myth scheme is core to the way differences and conflicts between races are organized. And, as a form of intertextual resonance, its mythology furnishes the game with a "thickness" of meaning that promotes, for players, a sense of mythological being as well as encouraging an in-depth textual engagement
Aesthetics · Art · Epistemology · Fantasy · Literature · Meaning (existential · Morality · Mythology · Sociology · Artificial Intelligence in Games · Digital Games and Media · Philosophy · Themes in Literature Analysis
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| Obras citantes distintas | 21 |
|---|---|
| Citas por año | 1,17 |
| Intervalo de citas | 2008 - 2025 (18) |
| Velocidad de citación | recent |
| Altamente citado | No |
| Tipos de cita | Neutras: 21 |