Technologies Between Games and Culture
Datos Bibliográficos
| ID | 2409403 |
|---|---|
| Autores | Patrick Crogan (University of the West of England, autor de correspondencia), Helen Kennedy (0000-0003-0273-3825), Helen W Kennedy (0000-0002-8833-1220, University of the West of England) |
| Año | 2009 |
| Volumen | 4 |
| Número | 2 |
| Páginas | 107-114 |
| Fecha de publicación | 2009-04-01 |
| Peer Reviewed | Sí |
| Open Access | Sí |
| Tipo | ARTICLE |
| Revista | Games and Culture (JOURNAL) |
| Identificadores de la revista | ISSN: 1555-4120 • E-ISSN: 1555-4139 |
| Editorial | SAGE Publications Inc (PUBLISHER) |
| DOI | 10.1177/1555412008325482 |
| OpenAlex | W2109008363 |
| Idioma | EN |
| Citas recibidas | 12 |
| Referencias citadas | 6 |
This article introduces and situates the ensuing collection of four essays on the theme of games and technology. It argues the need for videogame studies to develop a more rigorous and focused perspective on the theorization of technology as it relates to research into games and culture. The ``and'' in games and culture cannot begin to be understood comprehensively without a thinking of the profound reliance of both terms on technology. Players and their cultural and collective involvements should be taken not as stable categories of research and development but as processes of becoming intertwined with lineages of technological development and disjunction which are the condition of these processes. Video games are not the least component and proponent of these technological lineages today. The essays collected in this section of the journal issue are described and characterized as offering such a focus on ludic technicity through their diverse but intersecting considerations of game hardware, software, game play, and other practices appropriating game technologies
Engineering ethics · Epistemology · Focus (optics · Game design · Game Developer · Game mechanics · Game studies · Game theory · Media studies · Metagaming · Multimedia · Non-cooperative game · Perspective (graphical · Sociology · Theme (computing · Video game · Video game development · World Wide Web · Computer Science · Digital Games and Media · Educational Games and Gamification
Dressing up Tinderella
You do the math’
The matter of ‘virtual’ geographies
Multicultural Educational Approach Influence on Student’s Development
Quantified Play
Surveillance technicity
Videogames Saved My Life
Retour sur les game studies . Comprendre et dépasser les approches formelles et culturelles du jeu vidéo
Mimesis as mediation
Technologies of Captivation
The Formal Qualities of the Video Game
Attention, Videogames and the Retentional Economies of Affective Amplification
| Obras citantes distintas | 12 |
|---|---|
| Citas por año | 0,86 |
| Intervalo de citas | 2012 - 2021 (10) |
| Velocidad de citación | historical |
| Altamente citado | No |
| Tipos de cita | Neutras: 12 |