Saltar al contenido principal

ETHNOS_APP

Inicio • Búsqueda • Revistas • Lista 0

Why Can I See My Avatar? Embodied Visual Engagement in the Third-Person Video Game

Datos Bibliográficos

ID2409593
AutoresDaniel Black (0000-0002-1474-6992)
Año2017
Volumen12
Número2
Páginas179-199
Fecha de publicación2017-03-01
Peer ReviewedSí
Open AccessSí
TipoARTICLE
RevistaGames and Culture (JOURNAL)
Identificadores de la revistaISSN: 1555-4120 • E-ISSN: 1555-4139
EditorialSAGE Publications Inc (PUBLISHER)
DOI10.1177/1555412015589175
OpenAlexW2506101168
IdiomaEN
Citas recibidas9
Referencias citadas13

This essay seeks to answer two questions raised by the success of video games where the player looks at the character she is playing rather than seeming to inhabit the same coordinates as the character within the game space. First, why is the experience of playing these games not innately inferior to that of playing games with a first-person point of view, given that the sense of being a character sensing and acting inside the game space could be expected to be much stronger when the character's body seems to be one's own rather than a separate entity in the game space? And second, if the first-person point of view is so "immersive" and provides such a sense of being "inside" the representational space as is sometimes claimed, why has it never been so prominent in other audiovisual entertainment media such as film and television

Aesthetics · Art · Avatar · Character (mathematics · Embodied cognition · Entertainment · Game mechanics · Game studies · Human–computer interaction · Metagaming · Multimedia · Non-cooperative game · Point (geometry · Simultaneous game · Video game · Visual arts · Computer Science · Digital Games and Media · Media Influence and Health · Psychology · Virtual Reality Applications and Impacts · Artificial Intelligence

  • Playful Materialities

    Open Access•Benjamin Beil, Gundolf S Freyermuth et al.•Playful Materialities•2022

  • Facial Animation and Empathy in the Last of Us Parts I and Ii

    Open Access•Steve Spence•Persona Studies•2024

  • Social bodies in virtual worlds

    Open Access•David Ekdahl, Susanne Ravn•Phenomenology and the Cognitive…•2022

  • Body as battlefield

    Open Access•Yen-Tung Lee, Giovanni Rolla et al.•Phenomenology and the Cognitive…•2025

  • Head-up displays in action video games

    Loïc Caroux, Maxime Delmas et al.•Behaviour and Information…•2023

  • Carry-forward effect

    Open Access•Kshitij Sharma, Michail N Giannakos•Behaviour and Information…•2025

  • Postmodern Medusa

    Open Access•Gregory E Blomquist, Gregory Blomquist•Games and Culture•2021

  • Machina ex Dea, Dea ex Machina

    Open Access•Natalie J Swain•Games and Culture•2023

  • Celebrity Avatar” Feasting on In-Game Items

    Open Access•Xuhui Wang, Asad Hassan Butt et al.•SAGE Open•2021

  • The Address of the Eye

    Open Access•Vivian Sobchack•Address of the Eye•1992

  • If I Were You

    Open Access•Valeria I Petkova, H Henrik Ehrsson et al.•PLoS ONE•2008

  • Embodiment, ownership and disownership

    Open Access•Frédérique de Vignemont•Consciousness and Cognition•2011

  • Disowning one’s seen real body during an out-of-body illusion

    Open Access•Arvid Guterstam, H Henrik Ehrsson•Consciousness and Cognition•2012

  • The Language of New Media

    Лев Манович, Lev Manovich•Canadian Journal of Communication•2002

  • The Discourse of Perspective in the Twentieth Century

    Margaret Iversen•Oxford Art Journal•2005

  • Where Bodies End and Artefacts Begin

    Open Access•Daniel Black•Body & Society•2014

  • The Game Body

    Open Access•Timothy Crick•Games and Culture•2011

  • Toward a (Kin)Aesthetic of Video Gaming

    Open Access•Bryan G Behrenshausen•Games and Culture•2007

  • Digital Game Involvement

    Open Access•Gordon Calleja•Games and Culture•2007

Obras citantes distintas9
Citas por año1,8
Intervalo de citas2021 - 2025 (5)
Velocidad de citaciónrecent
Altamente citadoNo
Tipos de citaNeutras: 9
Ethnos_APP • Proyecto Open Source • Licencia MIT • Frontend v2.0.0 • Privacidad y Cookies • Documentación de la API: api.ethnos.app/docs • Código de la API: GitHub • DOI: 10.5281/zenodo.17049435 • Código del Frontend: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae