The Discourse of Digital Dispossession
Paid Modifications and Community Crisis on Steam
Datos Bibliográficos
| ID | 2409686 |
|---|---|
| Autores | Daniel James Joseph, Daniel Joseph (0000-0003-4628-7417, University of Toronto, autor de correspondencia) |
| Año | 2018 |
| Volumen | 13 |
| Número | 7 |
| Páginas | 690-707 |
| Fecha de publicación | 2018-11-01 |
| Peer Reviewed | Sí |
| Open Access | Sí |
| Tipo | ARTICLE |
| Revista | Games and Culture (JOURNAL) |
| Identificadores de la revista | ISSN: 1555-4120 • E-ISSN: 1555-4139 |
| Editorial | SAGE Publications Inc (PUBLISHER) |
| DOI | 10.1177/1555412018756488 |
| OpenAlex | W2793148866 |
| Idioma | EN |
| Citas recibidas | 19 |
| Referencias citadas | 15 |
This article is a chronicle and analysis of a community crisis in digital space that took place on Valve Corporation's digital distribution platform, Steam. When Valve and Bethesda (publisher and developer of Skyrim) decided to allow mods to be sold by mod makers themselves, there ensued a community revolt against the commodification of leisure and play. I put this crisis of play and work in dialogue with Harvey's concept of "accumulation by dispossession," firmly placing it within a longer history of disruptive capital accumulation strategies. I then conduct a discourse analysis of community members on reddit, as they make sense of and come to terms with this process of dispossession. Arising in the discourse was not class consciousness per se, but instead a pervasive feeling of helplessness and frustration as games, play, and leisure began to feel like work
Capital (architecture · Commodification · Corporation · Economics · Economy · Feeling · Media studies · Political science · Sociology · Digital Economy and Work Transformation · Digital Games and Media · History · Law · Psychology · Social Media and Politics · Social Psychology
The Steam Platform Economy
Infrastructural hubris and platform power
Special Issue Introduction
Against Game Studies
Videogames and Agency
Playing Software
From player to asset
Playthings
The Industry of Landlords
Fancies explained
Encountering the Platform Game
Battle pass capitalism
Epic, Steam, and the role of skin-betting in game (platform) economies
The steam platform economy
ESports, skins and loot boxes
Game-world violation
The experiential value of gambling in f2p gamespaces
Service withdrawal
Introduction to Special Issue Ludic Economies
The Political Economy of Communication
From Pong to Planet Quake
Imperialism, the Highest Stage of Capitalism
Capital
The Coming of the Post-Industrial Society
The mod industries? The industrial logic of non-market game production
The politics of 'platforms
Great Transformation
The End of Ideology, on the Exhaustion of Political Ideas in the Fifties
Of Mods and Modders
| Obras citantes distintas | 19 |
|---|---|
| Citas por año | 2,38 |
| Intervalo de citas | 2018 - 2026 (9) |
| Velocidad de citación | current |
| Altamente citado | No |
| Tipos de cita | Neutras: 19 |