The Making of an Epic (American) Hero Fighting for Justice
Commodification, Consumption, and Intertextuality in the Floyd Landis Defense Campaign
Datos Bibliográficos
| ID | 3756342 |
|---|---|
| Autores | Lindsey J Meân (0000-0003-1764-8201, Arizona State University, AZ, USA,, autor de correspondencia), Jeffrey W Kassing (0000-0002-4634-3426, Arizona State University, AZ, USA), Jimmy Sanderson (0000-0002-5292-5131, Arizona State University, AZ, USA) |
| Año | 2010 |
| Volumen | 53 |
| Número | 11 |
| Páginas | 1590-1609 |
| Fecha de publicación | 2010-07-01 |
| Peer Reviewed | Sí |
| Open Access | Sí |
| Tipo | ARTICLE |
| Revista | American Behavioral Scientist (JOURNAL) |
| Identificadores de la revista | ISSN: 0002-7642 • E-ISSN: 1552-3381 |
| Editorial | SAGE Publications Inc (PUBLISHER) |
| DOI | 10.1177/0002764210368087 |
| OpenAlex | W2084046941 |
| Idioma | EN |
| Citas recibidas | 7 |
| Referencias citadas | 22 |
This article considers how American cyclist Floyd Landis is commodified, or produced and reproduced (hereafter "re/produced"), for consumption through the multiple texts of his mediated campaign to fight doping allegations, a campaign that emphasized digital media. Critical discourse analysis revealed several intertextually related narratives deployed for consumption by fans and supporters, narratives that commodified Landis in a variety of complex and interrelated ways. The overriding self-referential narrative across the defense campaign texts commodified Landis as the epic (American) hero fighting for justice against insurmountable odds, institutional forces, and foreign conspiracies, yet remaining grounded, accessible, and available for consumption by fans and supporters. It is suggested here that the effective consumption of Landis's campaign is partly due to features of digital media that render it a powerful site for guiding interpretations and for performing identities in ways that directly re/ produce users and fans as part of the promotional cycle. Equally, using digital media simultaneously enacted other key discourses (such as justice and democratization) mobilized in the campaign
Advertising · Art · Business · Commodification · Consumption (sociology) · Economic Justice · Economics · HERO · Intertextuality · Literature · Media studies · Narrative · Openness to experience · Political science · Rhetoric · Social science · Sociology · Doping in Sports · Law · Psychology · Social Psychology · Sport and Mega-Event Impacts · Sports, Gender, and Society
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Fans not Customers! Kategoria in the Rise and Demise of the European Super League
Riding Around Stigma
Social media and the doping of sport surveillance
Discourses, discursive processes, intertextuality, and identities
Intertextuality as a strategy of glocalization
Framing the 2007 National Basketball Association finals
Representing Reality
Sport in Consumer Culture
Promotional Culture
Promotional Culture
Consuming Sport
Archaeology of Knowledge
Towards a dirty theory of narrative ethics
The Mediatization of Consumption
Globalization, promotional culture and the production/consumption of online games
Identity and Discursive Practice
Mapping the Mythical
The Sport/War Metaphor
The archaeology of knowledge
Analysing Self-Constituting Discourses
The Coming of Post-Reflexive Society
Sport and social class
Distinction through Sport Consumption
The Dream Team, Communicative Dirt, and the Marketing of Synergy
| Obras citantes distintas | 7 |
|---|---|
| Citas por año | 0,44 |
| Intervalo de citas | 2010 - 2022 (13) |
| Velocidad de citación | historical |
| Altamente citado | No |
| Tipos de cita | Neutras: 6 |