Evolution of Advanced Learning Technologies in the 21st Century
Datos Bibliográficos
| ID | 4255147 |
|---|---|
| Autores | Arthur C Graesser (0000-0003-0345-6866, University of Memphis, autor de correspondencia) |
| Año | 2013 |
| Volumen | 52 |
| Número | sup1 |
| Páginas | 93-101 |
| Fecha de publicación | 2013-10-20 |
| Peer Reviewed | Sí |
| Open Access | No |
| Tipo | ARTICLE |
| Revista | Theory Into Practice (JOURNAL) |
| Identificadores de la revista | ISSN: 0040-5841 • E-ISSN: 1527-2532 |
| Editorial | Informa UK Limited (PUBLISHER • GB) |
| DOI | 10.1080/00405841.2013.795446 |
| OpenAlex | W2042542385 |
| Idioma | EN |
| Citas recibidas | 2 |
| Referencias citadas | 44 |
The role of technology in education has mystified the contributors to Theory Into Practice (TIP) during its 50-year history. In the first issue of TIP, Guba (1962) Guba, E. G. 1962. The issue: Teaching machines are here to stay. Theory into Practice, 1: 1–6. [Taylor & Francis Online] , [Google Scholar] was confident that "teaching machines are here to stay" and would help education, but raised various practical concerns, such as costs, programming resources, and acceptance by the education communities. Howell (1968) Howell, W. 1968. Technology and the human need. Theory into Practice, 7: 152–155. [Taylor & Francis Online] , [Google Scholar] was confident that new technologies would change education, but not directly without educators understanding their potential and having a commitment to use them wisely. Caldwell (1980) Caldwell, R. M. 1980. Improving learning strategies with computer-based education. Theory into Practice, 19: 141–143. [Taylor & Francis Online] , [Google Scholar] emphasized the need to reconceptualize the use of computers in education by shifting the emphasis from mere information delivery and testing systems to facilities that assist students in meaningful active learning, inquiry, and thought
Mathematics education · Pedagogy · Sociology · Educational Games and Gamification · Innovative Teaching and Learning Methods · Intelligent Tutoring Systems and Adaptive Learning · Psychology
Oversold and Underused
Multimedia Learning
The Knowledge‐Learning‐Instruction Framework
Digital game-based learning
Immersive Interfaces for Engagement and Learning
Dynamics of affective states during complex learning
The Relative Effectiveness of Human Tutoring, Intelligent Tutoring Systems, and Other Tutoring Systems
Why Some Material Is Difficult to Learn
Multimedia learning
Why Minimal Guidance During Instruction Does Not Work
Oversold and Underused
Agent Technologies Designed to Facilitate Interactive Knowledge Construction
Educational Outcomes of Tutoring
How Computer Games Help Children Learn
Classrooms and computers as instructional settings
Computers in schools
The issue
Technology and the classroom
Improving learning strategies with computer-based education
Analyzing Qualitative Data
Child's Play
Technology and multicultural education
The computer age comes to our nation's classrooms
Assessment of preservice teachers and the use of portfolios
Critical Literacy, Digital Literacies, and Common Core State Standards
Computer assisted education
When can computers make a difference
This issue
Technology as a change agent for the teaching process
Mutual Support Between Learning Community Development and Technology Integration
Society, technology, and science
The automization of Socrates
Rethinking American schools in the post-cold war era
Technology and the human need
| Obras citantes distintas | 2 |
|---|---|
| Citas por año | 0,29 |
| Intervalo de citas | 2019 - 2021 (3) |
| Velocidad de citación | historical |
| Altamente citado | No |
| Tipos de cita | Neutras: 2 |