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A phenomenology study of transmedia museum storytelling and gamification through XR technologies

Datos Bibliográficos

ID4694239
AutoresZhennuo Song (0000-0003-1053-7816), Thomas William Whyke (0000-0002-9771-3626), Xiaolin Sun (0000-0002-1082-2804), Leighton Evans (0000-0002-6875-6301)
Año2025
Volumen38
Páginase00444
Fecha de publicación2025-09-01
Peer ReviewedSí
Open AccessSí
TipoARTICLE
RevistaDigital Applications in Archaeology and Cultural Heritage (JOURNAL)
Identificadores de la revistaISSN: 2212-0548
EditorialElsevier BV (PUBLISHER)
DOI10.1016/j.daach.2025.e00444
OpenAlexW4412049042
IdiomaEN
Citas recibidas1
Referencias citadas25

Art · Epistemology · Literature · Media studies · Narrative · Phenomenology (philosophy · Sociology · Storytelling · Visual arts · Augmented Reality Applications · Educational Games and Gamification · Philosophy · Psychology · Virtual Reality Applications and Impacts

  • Gamification in digital museum experiences

    Open Access•Alba García-Milon, M Claudia Tom Dieck et al.•Current Issues in Tourism•2026

  • Phenomenological research methods

    Clark Moustakas, Clark E Moustakas•Phenomenological research methods•1994

  • Heritage and Social Media

    Elisa Giaccardi•Heritage and social media•2012

  • Gamification in theory and action

    Open Access•Katie Seaborn, Deborah I Fels•International Journal of…•2015

  • Effects of Virtual Reality and Augmented Reality on Visitor Experiences in Museum

    Open Access•Tony Jung, Timothy Jung et al.•Information and Communication…•2016

  • From game design elements to gamefulness

    Open Access•Sebastian Deterding, Dan Dixon et al.•Proceedings of the 15th…•2011

  • Purposeful Sampling for Qualitative Data Collection and Analysis in Mixed Method Implementation Research

    Open Access•Lawrence A Palinkas, Sarah Mccue Horwitz et al.•Administration and Policy in…•2015

  • Virtual reality and gamification in education

    Open Access•Georgios Lampropoulos, Kinshuk Kinshuk•Educational Technology Research…•2024

  • Moving digital games for learning forward

    Open Access•Thomas Hainey, Constan Assistant Prof Elizabeth King•On the Horizon The International…•2016

  • Using thematic analysis in psychology

    Open Access•Braun, Virginia Braun et al.•Qualitative Research in Psychology•2006

  • Naturalistic inquiry

    Open Access•Yvonna S Lincoln, Egon G Guba et al.•International Journal of…•1985

  • Building culturally sustainable communities. Community museums and transmedia storytelling

    Open Access•Yi Song, Song Yi et al.•Museum Management and Curatorship•2024

  • Intergenerational evolution of intangible cultural heritage through tourism development

    Jiayu Wang, Ming Ming Su et al.•International Journal of Heritage…•2024

  • Empowering marginal lifescapes

    Open Access•Eva Svensson, Hilde Rigmor Amundsen et al.•International Journal of Heritage…•2018

  • A framework study on the use of immersive XR technologies in the cultural heritage domain

    Open Access•Chiara Innocente, Luca Ulrich et al.•Journal of Cultural Heritage•2023

  • "Outing" the Researcher

    Open Access•Linda Finlay•Qualitative Health Research•2002

  • Member Checking

    Open Access•Linda Birt, Suzanne Scott et al.•Qualitative Health Research•2016

  • Thematic Analysis

    Open Access•Lorelli Nowell, Jill M Norris et al.•International Journal of…•2017

Obras citantes distintas1
Citas por año1
Intervalo de citas2026 - 2026 (1)
Velocidad de citacióncurrent
Altamente citadoNo
Tipos de citaNeutras: 1
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