Board Games as Social Media
Toward an Enchanted Inquiry of Digital Capitalism
Datos Bibliográficos
| ID | 4867043 |
|---|---|
| Autores | M Haiven (0000-0002-2143-9472), A T Kingsmith (0000-0003-0727-8868), Adam Kingsmith, Aris Komporozos-Athanasiou (0000-0002-6714-3474) |
| Año | 2023 |
| Volumen | 122 |
| Número | 4 |
| Páginas | 795-809 |
| Fecha de publicación | 2023-10-01 |
| Peer Reviewed | Sí |
| Open Access | No |
| Tipo | ARTICLE |
| Revista | South Atlantic Quarterly (JOURNAL) |
| Identificadores de la revista | ISSN: 0038-2876 • E-ISSN: 1527-8026 |
| Editorial | Duke University Press (PUBLISHER • US) |
| DOI | 10.1215/00382876-10779388 |
| OpenAlex | W4388205967 |
| Idioma | EN |
| Citas recibidas | 1 |
| Referencias citadas | 30 |
Can board games be part of challenging the dangerous tide of reactionary cultural politics presently washing over the United States and many other countries? The authors frame this threat to progressive social movements and democracy as entangled with a cultural politics of reenchantment. Thanks in part to the rise of ubiquitous digital media, capitalism is gamified as never before, yet most people feel trapped in an unwinnable game. Here, a gamified reactionary cultural politics easily takes hold, and the authors turn to the example of the QAnon conspiracy fantasy as a "dangerous game" of creative collective fabulation. They explore how critical scholars and activists might develop forms of "enchanted inquiry" that seek to take seriously the power of games and enchantment. And they share their experience designing Clue-Anon, a board game for three to four players that aims to let players explore why conspiracy theories are so much fun . . . and so dangerous
Aesthetics · Art · Capitalism · Democracy · Fantasy · Late capitalism · Literature · Media studies · Multimedia · Political economy · Political science · Politics · Power (physics) · Reactionary · Sociology · Video game · Digital Games and Media · Law · Misinformation and Its Impacts · Social Media and Politics
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Taylorism 2.0
Dangerous Play in an Age of Technofinance
Does crowdfunding really foster innovation? Evidence from the board game industry
Game Play
The Enchantments of Mammon
The Gamification of Advertising
Dialectic of Enlightenment, 2011
The Myth of Disenchantment
Civil Society Must Be Defended
Playing with the Anthropocene
Gamergate and The Fappening
Metagaming
The politics of gamification
Critical Gaming Pedagogy
Producers, Parasites, Patriots
Social Media
Enlightenment Now
Gamification and Other Forms of Play
Against Meritocracy
Homo ludens
Newcomers, betweenness centrality, and creative success
Introduction to the Special Issue on Postcolonial Perspectives in Game Studies
| Obras citantes distintas | 1 |
|---|---|
| Citas por año | 1 |
| Intervalo de citas | 2025 - 2025 (1) |
| Velocidad de citación | recent |
| Altamente citado | No |
| Tipos de cita | Neutras: 1 |