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Ghosts in the Garden

Locative Gameplay and Historical Interpretation From Below

Datos Bibliográficos

ID5701233
AutoresSteve Poole (University of the West of England, autor de correspondencia)
Año2018
Volumen24
Número3
Páginas300-314
Fecha de publicación2018-03-16
Peer ReviewedSí
Open AccessNo
TipoARTICLE
RevistaInternational Journal of Heritage Studies (JOURNAL)
Identificadores de la revistaISSN: 1352-7258 • E-ISSN: 1470-3610
EditorialInforma UK Limited (PUBLISHER • GB)
DOI10.1080/13527258.2017.1347887
OpenAlexW2727424654
IdiomaEN
Citas recibidas12
Referencias citadas20

The heritage industry now makes extensive use of digital audioguides and similar interpretation tools to reach new audiences but many remain rooted in authoritative and didactic conservatism. This paper critically evaluates the state of play in the field, from downloadable audio tours and apps, through more complex engagements with theatrically enhanced and affective simulation, to attempts at fuller dialogic visitor participation and the use of gps or RFID-triggered game mechanics. While ‘armchair’ and home screen-based game and interpretation models are addressed, particular attention is paid to the use of mobile and locative design, where embodiment in place is privileged over less associative or remote experience. The paper takes a research project led by the author as a case study. Ghosts in the Garden was conceived in collaboration with a museum and an experience design SME to test the potential of immersive, affective real world games on public understandings of history. It sought to engage visitors with researched history from below by using a pervasive media soundscape, the ‘ghosts’ of past visitors and a ‘choose-your-own-adventure’ game mechanic in which outcomes are variable, visitor agency is retained and a more radical model of historical knowledge suggested

Adventure · Aesthetics · Art · Dialogic · Game design · Linguistics · Locative case · Multimedia · Social science · Sociology · Soundscape · Visitor pattern · Visual arts · 3D Surveying and Cultural Heritage · Computer Science · Digital Games and Media · Museums and Cultural Heritage

  • Museum ExplorAR

    Open Access•Jacqueline Hoare•Museum and Society•2025

  • A virtual diorama. Mapping archives in situ at places of cultural significance

    Open Access•Jonathan Westin, Gunnar Almevik•Nordisk Museologi•1970

  • History education done different

    Open Access•Dimitra Petousi, Akrivi Katifori et al.•Frontiers in Education•2022

  • The Enchantment of the Archaeological Record

    Open Access•Sara Perry•European Journal of Archaeology•2019

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    Open Access•Jacqueline Burge, Christian Jones•Games and Culture•2022

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    Open Access•Michał Mochocki•Games and Culture•2021

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  • Visuality and Its Affects

    Open Access•Emma Waterton•History Compass•2015

  • Gaming the Past

    Jeremiah McCall•Gaming the Past•2022

  • Consuming History

    Jerome De Groot•Consuming History•2016

  • Gaming history

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  • History's affective turn

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  • Counter-narratives of slavery in the Deep South

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  • Otherness of Place

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  • Framing theory

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  • From analogue to digital and back again

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    Open Access•Michela Mortara, Chiara Eva Catalano et al.•Journal of Cultural Heritage•2014

  • What Do Students Learn When Collaboratively Using A Computer Game in the Study of Historical Disease Epidemics, and Why

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    Open Access•Kevin Schut•Games and Culture•2007

Obras citantes distintas12
Citas por año0,21
Intervalo de citas1970 - 2026 (57)
Velocidad de citacióncurrent
Altamente citadoNo
Tipos de citaNeutras: 10
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