Decoding Smartwatch Use and Health Behaviors
How Motivation, Technology Readiness, and User-Engagement Shape Wearable Habits in Healthy Adults
Datos Bibliográficos
| ID | 8220193 |
|---|---|
| Autores | Y Galily (0000-0001-5308-5675, Reichman University, autor de correspondencia), Roy David Samuel (0000-0001-9914-3754, Reichman University) |
| Año | 2026 |
| Fecha de publicación | 2026-02-14 |
| Peer Reviewed | Sí |
| Open Access | Sí |
| Tipo | ARTICLE |
| Revista | American Behavioral Scientist (JOURNAL) |
| Identificadores de la revista | ISSN: 0002-7642 • E-ISSN: 1552-3381 |
| Editorial | SAGE Publications (PUBLISHER • US) |
| DOI | 10.1177/00027642261421328 |
| OpenAlex | W7128914509 |
| Idioma | EN |
| Referencias citadas | 14 |
The rise of wearable technology, especially smart sport watches (SSWs), has revolutionized how individuals track and improve their health and fitness. These devices provide not only real-time biometric data but also enhance the motivation for physical activity by integrating social and personal health goals. This review examines the work of Tenenbaum et al. (2025) on the psychological factors influencing SSW use, particularly focusing on technology readiness, motivation, and sensation-seeking. It incorporates findings from recent studies by Moye et al. (2022), Jamieson et al. (2024), Dong (2024), De Vries et al. (2025), Xu et al. (2025), Düking et al. (2024), and Siddika and Ellithorpe (2025). These studies, conducted on healthy (non-athlete) populations, collectively emphasize the significant role of psychological traits, perceptions of technology performance, emotional regulation, and ergonomic design in shaping SSW usage patterns. This article synthesizes their findings within the broader contexts of wearable electronics, health psychology, and user experience design, while proposing future directions for interdisciplinary research to optimize SSW adoption and long-term health benefits
Affordance · Biometrics · Perception · Smartwatch · Wearable computer · Wearable technology · Adventure Sports and Sensation Seeking · Innovative Human-Technology Interaction · Virtual Reality Applications and Impacts
| Velocidad de citación | historical |
|---|---|
| Altamente citado | No |