Young Offenders, Gambling and Video Game Playing
Datos Bibliográficos
| ID | 8403283 |
|---|---|
| Autores | GRAHAM HUFF, Graham J Huff (Frontier Hospital), FRANCES COLLLINSON (Brunel University of London) |
| Año | 1987 |
| Volumen | 27 |
| Número | 4 |
| Páginas | 401-410 |
| Fecha de publicación | 1987-01-01 |
| Peer Reviewed | Sí |
| Open Access | No |
| Tipo | ARTICLE |
| Revista | The British Journal of Criminology (JOURNAL) |
| Identificadores de la revista | ISSN: 0007-0955 • E-ISSN: 1464-3529 |
| Editorial | Oxford University Press (PUBLISHER • GB) |
| DOI | 10.1093/oxfordjournals.bjc.a047690 |
| OpenAlex | W2318627303 |
| Idioma | EN |
| Citas recibidas | 15 |
| Referencias citadas | 1 |
The gambling/video playing behaviour of 100 trainees in ayouth custody centre was surveyed. Twenty-three per cent. of those who gambled (i.e. 60 per cent. of the full sample) and 21 per cent. of those playing video games (also 60per cent.) said they had committed an offence to finance their habit. “Criminal” video game players were the most distinctive sub-group: differences between them and “non-criminal” players included their being younger, having started playing earlier, more frequently spending all their money playing, and reporting more relationship problems. Gamblers, both “criminal” and “non-criminal”, appeared more homogeneous and to have fewer problems. An explanation is suggested—while gambling is incorporated into the national culture, video game playing is a recent phenomenon forming its own subculture which may intensity the problems of its adherents. It is also pointed out that causal links between gambling/video game playing and crime have yet to be established, and finally the need to obtain objective data on these behviours is indicated
Criminal behavior · Criminology · Habit · Homogeneous · Multimedia · Phenomenon · Sample (material) · Video game · Computer Science · Digital Games and Media · FinTech, Crowdfunding, Digital Finance · Gambling Behavior and Treatments · Psychology · Social Psychology
Technological addictions
Behavioural addiction
Amusement machine playing in childhood and adolescence
Gambling Technologies
Risk Factors in Adolescence
Online games and youth victimization
Addiction to fruit machines
Measuring pathological gambling in children
Gambling and pathological gambling in adolescents
Casino gambling in private school and adjudicated youngsters
Governmental response to juvenile fruit machine gambling in the U.K
Video game playing, dependency and delinquency
Betting Against Youth
Attitudinal and Behavioral Pathways of Deviance in Online Gaming
Gambling with Video Lottery Terminals
| Obras citantes distintas | 15 |
|---|---|
| Citas por año | 0,42 |
| Intervalo de citas | 1990 - 2026 (37) |
| Velocidad de citación | current |
| Altamente citado | No |
| Tipos de cita | Neutras: 15 |