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Structuring Narrative in 3D Digital Game‐Based Learning Environments to Support Second Language Acquisition

Datos Bibliográficos

ID8936087
AutoresDavid O Neville (Elon University, autor de correspondencia)
Año2010
Volumen43
Número3
Páginas446-469
Fecha de publicación2010-08-16
Peer ReviewedSí
Open AccessSí
TipoARTICLE
RevistaForeign Language Annals (JOURNAL)
Identificadores de la revistaISSN: 0015-718X • E-ISSN: 1944-9720
EditorialWiley (PUBLISHER • GB)
DOI10.1111/j.1944-9720.2010.01092.x
OpenAlexW2077666125
IdiomaEN
Citas recibidas6
Referencias citadas38

The essay is a conceptual analysis from an instructional design perspective exploring the feasibility of using three‐dimensional digital game‐based learning (3D‐DGBL) environments to assist in second language acquisition (SLA). It examines the shared characteristics of narrative within theories of situated cognition, context‐based approaches to SLA, and game studies as a means of developing meaningful, engaging, and instructional gameplay in 3D‐DGBL environments. The article concludes with a design rubric proposed for aligning gameplay in 3D‐DGBL environments with concise performance objectives in order to support assessable learning outcomes. A theoretical approach for designing 3D‐DGBL environments, the essay invites further discussion on the topic and calls for increased research and development in the area

Context (archaeology · Game-Based Learning · Instructional design · Linguistics · Mathematics education · Multimedia · Narrative · Perspective (graphical · Rubric · Second-language acquisition · Situated · Situated learning · Structuring · Artificial Intelligence · Computer Science · EFL/ESL Teaching and Learning · Innovative Teaching and Learning Methods · Psychology · Second Language Learning and Teaching

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Obras citantes distintas6
Citas por año0,75
Intervalo de citas2018 - 2025 (8)
Velocidad de citaciónrecent
Altamente citadoNo
Tipos de citaNeutras: 5
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