Claudia Salatino
Biographic Data
| ID | 10026180 |
|---|---|
| NAME | Claudia Salatino |
| GIVEN NAMES | Claudia |
| FAMILY NAME | Salatino |
| SIGNATURE | SALATINO C |
| AFFILIATIONS | Don Carlo Gnocchi Foundation |
| ORCID | 0000-0001-7032-8798 |
| VERIFIED | Yes |
| TOTAL WORKS | 2 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 2 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2023 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 0 |
Eye-gaze-driven games to support oculomotor skills in young adults with cerebral palsy using eye-tracking technology
BACKGROUND: Assistive technology such as eye-tracking systems can enhance communication, participation, and self-efficacy in individuals with motor impairments. However, in people with cerebral palsy (CP), visual and oculomotor impairments may limit their effective use and reduce participation in daily activities. PURPOSE: This multiple case study aimed to investigate the effects of eye-gaze-driven games on oculomotor and visual exploration skill…
Older adults' needs and requirements for a comprehensive exergame-based telerehabilitation system
Introduction: Telerehabilitation in older adults using information and communication technologies (ICTs) provides therapy, which is potentially equally effective as traditional rehabilitation, yet more accessible. This study aimed to analyze the needs and requirements of older adults (OA) and healthcare-professionals (HP) toward ICTs and telerehabilitation in general as well as toward a specific novel exergame-based telerehabilitation system (COC…
No prominent works on this page.
Older adults' needs and requirements for a comprehensive exergame-based telerehabilitation system
Introduction: Telerehabilitation in older adults using information and communication technologies (ICTs) provides therapy, which is potentially equally effective as traditional rehabilitation, yet more accessible. This study aimed to analyze the needs and requirements of older adults (OA) and healthcare-professionals (HP) toward ICTs and telerehabilitation in general as well as toward a specific novel exergame-based telerehabilitation system (COC…
Eye-gaze-driven games to support oculomotor skills in young adults with cerebral palsy using eye-tracking technology
BACKGROUND: Assistive technology such as eye-tracking systems can enhance communication, participation, and self-efficacy in individuals with motor impairments. However, in people with cerebral palsy (CP), visual and oculomotor impairments may limit their effective use and reduce participation in daily activities. PURPOSE: This multiple case study aimed to investigate the effects of eye-gaze-driven games on oculomotor and visual exploration skill…
Assistive Technology in Communication and Mobility (2 works) · Business (1 work) · Cerebral palsy (1 work) · Cerebral Palsy and Movement Disorders (1 work) · Computer Science (1 work) · Eye movement (1 work) · Focus group (1 work) · Gaze Tracking and Assistive Technology (1 work) · Health care (1 work) · Information and Communications Technology (1 work)