O V Smirnova
Biographic Data
| ID | 10047203 |
|---|---|
| NAME | O V Smirnova |
| GIVEN NAMES | O V |
| FAMILY NAME | Smirnova |
| SIGNATURE | SMIRNOVA O V |
| AFFILIATIONS | Lomonosov Moscow State University |
| VERIFIED | No |
| TOTAL WORKS | 2 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 2 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2024 |
| LATEST PUBLICATION YEAR | 2025 |
| H-INDEX | 0 |
Conflict of real and digital personality in media communication
The article considers the discrepancy between digital personality created by an individual in the media space and one’s real image. The conducted exploratory study was intended to confirm the presence and/or absence of the intention of media communication participants to form a simulacrum which acts as a virtual mask replacing and even modifying real personality. The authors focus on identifying a statistically significant tendency towards cognit…
Gaming as a potential source of conflict with real life
Today, gaming practices seem to be at the forefront of the formation of a future society. In the current era of global digital transformations, the moment of total public involvement in the new digital reality was recorded in 2016, when an augmented digital reality was widely introduced and adopted. Thus, the period of post-post-modernity started with the situation, in which a person is at a loss facing an elusive old world with new features rath…
No prominent works on this page.
Gaming as a potential source of conflict with real life
Today, gaming practices seem to be at the forefront of the formation of a future society. In the current era of global digital transformations, the moment of total public involvement in the new digital reality was recorded in 2016, when an augmented digital reality was widely introduced and adopted. Thus, the period of post-post-modernity started with the situation, in which a person is at a loss facing an elusive old world with new features rath…
Conflict of real and digital personality in media communication
The article considers the discrepancy between digital personality created by an individual in the media space and one’s real image. The conducted exploratory study was intended to confirm the presence and/or absence of the intention of media communication participants to form a simulacrum which acts as a virtual mask replacing and even modifying real personality. The authors focus on identifying a statistically significant tendency towards cognit…
Social media (2 works) · Anonymity (1 work) · Augmented reality (1 work) · Cognitive dissonance (1 work) · Educational Games and Gamification (1 work) · Everyday life (1 work) · Impulse Buying and Technology Impacts (1 work) · Personality (1 work) · Preference (1 work) · Restructuring (1 work)