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O V Sapunova

Biographic Data

ID10047205
NAMEO V Sapunova
GIVEN NAMESO V
FAMILY NAMESapunova
SIGNATURESAPUNOVA O V
AFFILIATIONSLomonosov Moscow State University
ORCID0000-0002-2179-6592
VERIFIEDYes
TOTAL WORKS3
TOTAL CITATIONS0
WORKS AS AUTHOR3
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2021
LATEST PUBLICATION YEAR2025
H-INDEX0
  • Conflict of real and digital personality in media communication

    Open Access•A K Mamedov, О V Smirnova et al.•ARTICLE•RUDN Journal of Sociology•2025

    The article considers the discrepancy between digital personality created by an individual in the media space and one’s real image. The conducted exploratory study was intended to confirm the presence and/or absence of the intention of media communication participants to form a simulacrum which acts as a virtual mask replacing and even modifying real personality. The authors focus on identifying a statistically significant tendency towards cognit…

  • Gaming as a potential source of conflict with real life

    Open Access•A K Mamedov, Agamali Mamedov et al.•ARTICLE•RUDN Journal of Sociology•2024

    Today, gaming practices seem to be at the forefront of the formation of a future society. In the current era of global digital transformations, the moment of total public involvement in the new digital reality was recorded in 2016, when an augmented digital reality was widely introduced and adopted. Thus, the period of post-post-modernity started with the situation, in which a person is at a loss facing an elusive old world with new features rath…

  • Contemporary methodology of teaching English punctuation

    Open Access•E V Mikhailovskaia, O V Sapunova•ARTICLE•Vestnik of Samara University…•2021

    The article outlines the way the English system of punctuation marks is presented in contemporary ELT research and practice. The following types of sources are considered and analyzed in the article: grammar books for teaching English as the first, second or foreign language; reference books and web-sites aimed at preparing students for IELTS and TOEFL; books belonging to the genre known as popular science; purely scientific works on punctuation …

No prominent works on this page.

  • Contemporary methodology of teaching English punctuation

    Open Access•E V Mikhailovskaia, O V Sapunova•ARTICLE•Vestnik of Samara University…•2021

    The article outlines the way the English system of punctuation marks is presented in contemporary ELT research and practice. The following types of sources are considered and analyzed in the article: grammar books for teaching English as the first, second or foreign language; reference books and web-sites aimed at preparing students for IELTS and TOEFL; books belonging to the genre known as popular science; purely scientific works on punctuation …

  • Gaming as a potential source of conflict with real life

    Open Access•A K Mamedov, Agamali Mamedov et al.•ARTICLE•RUDN Journal of Sociology•2024

    Today, gaming practices seem to be at the forefront of the formation of a future society. In the current era of global digital transformations, the moment of total public involvement in the new digital reality was recorded in 2016, when an augmented digital reality was widely introduced and adopted. Thus, the period of post-post-modernity started with the situation, in which a person is at a loss facing an elusive old world with new features rath…

  • Conflict of real and digital personality in media communication

    Open Access•A K Mamedov, О V Smirnova et al.•ARTICLE•RUDN Journal of Sociology•2025

    The article considers the discrepancy between digital personality created by an individual in the media space and one’s real image. The conducted exploratory study was intended to confirm the presence and/or absence of the intention of media communication participants to form a simulacrum which acts as a virtual mask replacing and even modifying real personality. The authors focus on identifying a statistically significant tendency towards cognit…

Social media (2 works) · Anonymity (1 work) · Artificial Intelligence (1 work) · Augmented reality (1 work) · Cognitive dissonance (1 work) · Computer Science (1 work) · Educational Games and Gamification (1 work) · Everyday life (1 work) · Grammar (1 work) · Impulse Buying and Technology Impacts (1 work)

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