Imam Safi’i
Biographic Data
| ID | 10079150 |
|---|---|
| NAME | Imam Safi’i |
| GIVEN NAMES | Imam |
| FAMILY NAME | Safi’i |
| SIGNATURE | SAFI’I I |
| VERIFIED | No |
| TOTAL WORKS | 2 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 2 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2024 |
| LATEST PUBLICATION YEAR | 2025 |
| H-INDEX | 0 |
Preservation the Sundanese Wewengkon Kuningan Language Through Android-Based Educational Games
This study explores the development and evaluation of Android-based educational games specifically designed to preserve the Sundanese language in the Kuningan region. This study uses mixed methods, this study combines in-depth literature review with empirical evaluation to assess the effectiveness of games in the context of language learning. These educational games are designed with local and cultural needs in mind, offering a contextual and eng…
Design of code switching and code-mixing game in Sundanese Wewengkon Kuningan language with ethnolinguistic content
Sundanese language in the Kuningan region. The development of sociolinguistic games is essential because it can increase understanding and awareness of linguistic and cultural diversity among players, especially among children and adolescents, including college students. This game serves as an engaging educational tool for learning sociolinguistic aspects, such as dialect variations and language interactions in a fun and interactive context. In a…
No prominent works on this page.
Design of code switching and code-mixing game in Sundanese Wewengkon Kuningan language with ethnolinguistic content
Sundanese language in the Kuningan region. The development of sociolinguistic games is essential because it can increase understanding and awareness of linguistic and cultural diversity among players, especially among children and adolescents, including college students. This game serves as an engaging educational tool for learning sociolinguistic aspects, such as dialect variations and language interactions in a fun and interactive context. In a…
Preservation the Sundanese Wewengkon Kuningan Language Through Android-Based Educational Games
This study explores the development and evaluation of Android-based educational games specifically designed to preserve the Sundanese language in the Kuningan region. This study uses mixed methods, this study combines in-depth literature review with empirical evaluation to assess the effectiveness of games in the context of language learning. These educational games are designed with local and cultural needs in mind, offering a contextual and eng…
Communication (2 works) · Computer Science (2 works) · Linguistics (2 works) · Linguistics and Language Analysis (2 works) · Philosophy (2 works) · Sociology (2 works) · Code-mixing (1 work) · Code-switching (1 work) · Educational Methods and Media Use (1 work) · English Language Learning and Teaching (1 work)