Abedalkarim Ayyoub
Biographic Data
| ID | 10097242 |
|---|---|
| NAME | Abedalkarim Ayyoub |
| GIVEN NAMES | Abedalkarim |
| FAMILY NAME | Ayyoub |
| SIGNATURE | AYYOUB A |
| AFFILIATIONS | An-Najah National University |
| VERIFIED | No |
| TOTAL WORKS | 4 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 4 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2024 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 0 |
Artificial intelligence in interior design education
Introduction Artificial intelligence (AI) is increasingly embedded in art and design education, yet little is known about how students in resource-constrained contexts experience AI as part of interior design studio practice. Drawing on technology acceptance theory (TAM/UTAUT) and a philosophical view of design as hybrid cognition, the study conceptualizes perceived benefits and challenges as key drivers of students' expectations about AI in stud…
From experience to engagement
Student engagement significantly influences academic success, motivating educators to explore innovative technologies to enhance learning environments. This mixed-methods study systematically investigates the impact of Artificial Intelligence, Extended Reality, and their combined usage, compared with traditional learning environments, on high school students' cognitive, emotional, behavioral, and social engagement. Utilizing Kolb's Experiential L…
Beyond traditional biology instruction
This mixed-method quasi-experimental study investigated the effects of virtual reality immersion (VRI) in biology classes on East Jerusalem high school students' scientific habits of mind, specifically self-regulation, critical thinking, and creative thinking. The study was grounded in the Cognitive Affective Model of Immersive Learning (CAMIL), which emphasizes how immersive environments enhance cognitive and affective engagement. A random clust…
Rubric development and validation for assessing educational robotics skills
The current study describes the process of development and validation of a rubric for assessing educational robotics skills among middle school students. A multiphase method has been followed, including a literature study, expert consultation, content validation, pilot testing, reliability analysis, and construct validation. The resulting dual-category rubric designing and programming skills were further elaborated by specific criteria and perfor…
No prominent works on this page.
Rubric development and validation for assessing educational robotics skills
The current study describes the process of development and validation of a rubric for assessing educational robotics skills among middle school students. A multiphase method has been followed, including a literature study, expert consultation, content validation, pilot testing, reliability analysis, and construct validation. The resulting dual-category rubric designing and programming skills were further elaborated by specific criteria and perfor…
From experience to engagement
Student engagement significantly influences academic success, motivating educators to explore innovative technologies to enhance learning environments. This mixed-methods study systematically investigates the impact of Artificial Intelligence, Extended Reality, and their combined usage, compared with traditional learning environments, on high school students' cognitive, emotional, behavioral, and social engagement. Utilizing Kolb's Experiential L…
Beyond traditional biology instruction
This mixed-method quasi-experimental study investigated the effects of virtual reality immersion (VRI) in biology classes on East Jerusalem high school students' scientific habits of mind, specifically self-regulation, critical thinking, and creative thinking. The study was grounded in the Cognitive Affective Model of Immersive Learning (CAMIL), which emphasizes how immersive environments enhance cognitive and affective engagement. A random clust…
Artificial intelligence in interior design education
Introduction Artificial intelligence (AI) is increasingly embedded in art and design education, yet little is known about how students in resource-constrained contexts experience AI as part of interior design studio practice. Drawing on technology acceptance theory (TAM/UTAUT) and a philosophical view of design as hybrid cognition, the study conceptualizes perceived benefits and challenges as key drivers of students' expectations about AI in stud…
Artificial Intelligence (2 works) · Computer Science (2 works) · Educational Games and Gamification (2 works) · Perception (2 works) · Virtual Reality Applications and Impacts (2 works) · AI in Service Interactions (1 work) · Architecture, Design, and Social History (1 work) · Cognition (1 work) · Construct validity (1 work) · Creativity (1 work)