Miguel Alberto Rincón Pinzón
Biographic Data
| ID | 10099631 |
|---|---|
| NAME | Miguel Alberto Rincón Pinzón |
| GIVEN NAMES | Miguel Alberto Rincón |
| FAMILY NAME | Pinzón |
| SIGNATURE | PINZÓN M A R |
| AFFILIATIONS | Universidad de La Sabana |
| ORCID | 0000-0002-6827-5209 |
| VERIFIED | Yes |
| TOTAL WORKS | 2 |
| TOTAL CITATIONS | 0 |
| AUTHOR COUNT | 2 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2026 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 0 |
Evolution of teacher training in gamification
Gamification has emerged as a pivotal technique for reinventing teacher education, fulfilling the necessity to cultivate digital and pedagogical competencies in swiftly changing educational environments. Nevertheless, an integrated perspective that synthesizes its scientific evolution, collaboration networks, and global trends is still lacking. This study conducts a bibliometric analysis of the academic production on gamification in teacher educa…
Gamification in teacher education
Gamification has become a recurrent reference in educational discourse in recent years, appearing alongside concepts such as motivation, participation, and innovation in teacher education programs, pedagogical forums, and conferences. The term originated in the business sector as a strategy for employee engagement and has since been adopted in education as a phenomenon that engages both instructors and students, challenging traditional pedagogica…
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Evolution of teacher training in gamification
Gamification has emerged as a pivotal technique for reinventing teacher education, fulfilling the necessity to cultivate digital and pedagogical competencies in swiftly changing educational environments. Nevertheless, an integrated perspective that synthesizes its scientific evolution, collaboration networks, and global trends is still lacking. This study conducts a bibliometric analysis of the academic production on gamification in teacher educa…
Gamification in teacher education
Gamification has become a recurrent reference in educational discourse in recent years, appearing alongside concepts such as motivation, participation, and innovation in teacher education programs, pedagogical forums, and conferences. The term originated in the business sector as a strategy for employee engagement and has since been adopted in education as a phenomenon that engages both instructors and students, challenging traditional pedagogica…
E-Learning and Knowledge Management (2 works) · Educational Games and Gamification (2 works) · Technology-Enhanced Education Studies (2 works) · Bibliometrics (1 work) · Narrative (1 work) · Phenomenon (1 work) · Sustainability (1 work) · Thematic analysis (1 work)