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Nazira Ospanova

Biographic Data

ID10100647
NAMENazira Ospanova
GIVEN NAMESNazira
FAMILY NAMEOspanova
SIGNATUREOSPANOVA N
AFFILIATIONSS. Toraighyrov Pavlodar State University
VERIFIEDNo
TOTAL WORKS2
TOTAL CITATIONS0
WORKS AS AUTHOR2
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2025
LATEST PUBLICATION YEAR2026
H-INDEX0
  • Analyzing the integration of Moocs into educational practice

    Open Access•Nazira Ospanova, Akerke Akanova et al.•ARTICLE•Frontiers in Education•2026

    The massive open online course (MOOC) movement gained particular prominence during the COVID-19 pandemic, serving as a key instrument for knowledge transfer and ensuring the continuity of the educational process. The aim of this study is to identify and analyze faculty attitudes toward the use of the AshykBilim platform. The term «AshykBilim» derived from the Kazakh language, means «Open Education». A total of 28 instructors participated in the s…

  • Gamified hidden-assessment platform for diagnosing ICT competences and supporting career guidance among Kazakhstani high-school students

    Open Access•Nurgul Tokzhigitova, Н К Токжигитова et al.•ARTICLE•Frontiers in Education•2025

    Digitization is reshaping Kazakhstan's labor market; yet school-based career guidance still relies on paper inventories that fail to uncover students' latent interests in emerging technology domains. We developed Game for Career Guidance (GCG). This bilingual (web-based) platform combines gamification with hidden assessment to profile upper-secondary pupils' competences in programming, cyber-security, web development, graphics/UX, and computer ar…

No prominent works on this page.

  • Gamified hidden-assessment platform for diagnosing ICT competences and supporting career guidance among Kazakhstani high-school students

    Open Access•Nurgul Tokzhigitova, Н К Токжигитова et al.•ARTICLE•Frontiers in Education•2025

    Digitization is reshaping Kazakhstan's labor market; yet school-based career guidance still relies on paper inventories that fail to uncover students' latent interests in emerging technology domains. We developed Game for Career Guidance (GCG). This bilingual (web-based) platform combines gamification with hidden assessment to profile upper-secondary pupils' competences in programming, cyber-security, web development, graphics/UX, and computer ar…

  • Analyzing the integration of Moocs into educational practice

    Open Access•Nazira Ospanova, Akerke Akanova et al.•ARTICLE•Frontiers in Education•2026

    The massive open online course (MOOC) movement gained particular prominence during the COVID-19 pandemic, serving as a key instrument for knowledge transfer and ensuring the continuity of the educational process. The aim of this study is to identify and analyze faculty attitudes toward the use of the AshykBilim platform. The term «AshykBilim» derived from the Kazakh language, means «Open Education». A total of 28 instructors participated in the s…

Online Learning and Analytics (2 works) · Certification (1 work) · Computer Science (1 work) · Educational Games and Gamification (1 work) · Educational Leadership and Innovation (1 work) · Engineering (1 work) · Engineering management (1 work) · Higher education (1 work) · Information and Communications Technology (1 work) · Knowledge management (1 work)

Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae