David Ibacache
Biographic Data
| ID | 10101726 |
|---|---|
| NAME | David Ibacache |
| GIVEN NAMES | David |
| FAMILY NAME | Ibacache |
| SIGNATURE | IBACACHE D |
| AFFILIATIONS | Universidad Santo Tomás |
| VERIFIED | No |
| TOTAL WORKS | 2 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 2 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2025 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 0 |
Embodied geometry across technological ecologies
Introduction The technologies such as artificial intelligence (AI) and immersive virtual reality (VR) are increasingly entering mathematics classrooms, yet their pedagogical role remains largely confined to enhancing visualization and feedback. This study addresses this limitation by reconceptualizing technology integration through an ecological–embodied perspective, examining how different technological ecologies reorganize the perception–action…
Breaking barriers in education
Advances in embodied design highlight the interconnection between the brain, body, and environment in shaping learning experiences, emphasizing the potential of multimodal perception in enriched sociomaterial and technological contexts. Despite growing evidence in this area, traditional educational systems remain anchored in transmissive and cognitivist models, perpetuating barriers to equitable learning, particularly for students with special ed…
No prominent works on this page.
Breaking barriers in education
Advances in embodied design highlight the interconnection between the brain, body, and environment in shaping learning experiences, emphasizing the potential of multimodal perception in enriched sociomaterial and technological contexts. Despite growing evidence in this area, traditional educational systems remain anchored in transmissive and cognitivist models, perpetuating barriers to equitable learning, particularly for students with special ed…
Embodied geometry across technological ecologies
Introduction The technologies such as artificial intelligence (AI) and immersive virtual reality (VR) are increasingly entering mathematics classrooms, yet their pedagogical role remains largely confined to enhancing visualization and feedback. This study addresses this limitation by reconceptualizing technology integration through an ecological–embodied perspective, examining how different technological ecologies reorganize the perception–action…
Affordance (1 work) · Bricolage (1 work) · Computer Science (1 work) · Educational Games and Gamification (1 work) · Embodied cognition (1 work) · ICT in Developing Communities (1 work) · Innovative Approaches in Technology and Social Development (1 work) · Knowledge management (1 work) · Mathematics education (1 work) · Mathematics Education and Teaching Techniques (1 work)