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Hannah Noble

Biographic Data

ID10105640
NAMEHannah Noble
GIVEN NAMESHannah
FAMILY NAMENoble
SIGNATURENOBLE H
AFFILIATIONSUniversity of Cambridge
VERIFIEDNo
TOTAL WORKS2
TOTAL CITATIONS0
WORKS AS AUTHOR2
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2020
LATEST PUBLICATION YEAR2021
H-INDEX0
  • Neurocognitive Predictors of Response to Intervention With GraphoGame Rime

    Open Access•Angela Wilson, Henna Ahmed et al.•ARTICLE•Frontiers in Education•2021

    This study explores the neurocognitive predictors of response to intervention with GraphoGame Rime (GG Rime), an adaptive software game designed to aid the learning of English phonics. A cohort of 398 children (aged 6–7 years) who had participated in a recent randomised controlled trial (RCT) of GG Rime in the United Kingdom were studied. Half were randomly assigned to play GG Rime and the other half were assigned to Business As Usual (BAU). A se…

  • An Evaluation of the Efficacy of GraphoGame Rime for Promoting English Phonics Knowledge in Poor Readers

    Open Access•Henna Ahmed, Angela Wilson et al.•ARTICLE•Frontiers in Education•2020

    Here we report further analysis of data drawn from a Randomized Controlled Trial (RCT) run in the United Kingdom designed to evaluate the efficacy of an adaptive software game to aid the learning of English phonics, GraphoGame Rime. We evaluate the efficacy of GraphoGame Rime for the “top half” of players in the RCT, children aged 6 to 7 years who played above the group mean play progress point (95 children). We also analyse 3 sub-groupings of th…

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  • An Evaluation of the Efficacy of GraphoGame Rime for Promoting English Phonics Knowledge in Poor Readers

    Open Access•Henna Ahmed, Angela Wilson et al.•ARTICLE•Frontiers in Education•2020

    Here we report further analysis of data drawn from a Randomized Controlled Trial (RCT) run in the United Kingdom designed to evaluate the efficacy of an adaptive software game to aid the learning of English phonics, GraphoGame Rime. We evaluate the efficacy of GraphoGame Rime for the “top half” of players in the RCT, children aged 6 to 7 years who played above the group mean play progress point (95 children). We also analyse 3 sub-groupings of th…

  • Neurocognitive Predictors of Response to Intervention With GraphoGame Rime

    Open Access•Angela Wilson, Henna Ahmed et al.•ARTICLE•Frontiers in Education•2021

    This study explores the neurocognitive predictors of response to intervention with GraphoGame Rime (GG Rime), an adaptive software game designed to aid the learning of English phonics. A cohort of 398 children (aged 6–7 years) who had participated in a recent randomised controlled trial (RCT) of GG Rime in the United Kingdom were studied. Half were randomly assigned to play GG Rime and the other half were assigned to Business As Usual (BAU). A se…

Hard rime (2 works) · Literacy (2 works) · Medicine (2 works) · Phonics (2 works) · Phonological awareness (2 works) · Primary education (2 works) · Psychology (2 works) · Reading and Literacy Development (2 works) · Audiology (1 work) · Child Development and Digital Technology (1 work)

Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae