Alba Maria Gallo
Biographic Data
| ID | 10120828 |
|---|---|
| NAME | Alba Maria Gallo |
| GIVEN NAMES | Alba Maria |
| FAMILY NAME | Gallo |
| SIGNATURE | GALLO A M |
| AFFILIATIONS | Giustino Fortunato University |
| ORCID | 0009-0007-1987-5252 |
| VERIFIED | Yes |
| TOTAL WORKS | 2 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 2 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2025 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 0 |
Playing to Save the Planet
This study examines how meaningful gamification may support proenvironmental engagement within a sustainability‐oriented digital community by integrating Self‐Determination Theory (SDT) with the RECIPE framework. We conduct an overt, multisource netnography of the GreenApes platform, combining participant observation, interviews, and analysis of user‐generated content with iterative coding and hermeneutic interpretation. Within this case, finding…
Assessing the impact of education system reforms on student learning outcomes
This longitudinal study is dedicated to the evaluation of the comprehensive impact of educational reforms through a mixed research methodology which is a combination of the quantitative- and qualitative-oriented research methods to check the students' outcomes. Data was collected in the span of [mention the time frame] from various data sources for instance standardized test scores, school performance statistics, and through open-ended qualitativ…
No prominent works on this page.
Assessing the impact of education system reforms on student learning outcomes
This longitudinal study is dedicated to the evaluation of the comprehensive impact of educational reforms through a mixed research methodology which is a combination of the quantitative- and qualitative-oriented research methods to check the students' outcomes. Data was collected in the span of [mention the time frame] from various data sources for instance standardized test scores, school performance statistics, and through open-ended qualitativ…
Playing to Save the Planet
This study examines how meaningful gamification may support proenvironmental engagement within a sustainability‐oriented digital community by integrating Self‐Determination Theory (SDT) with the RECIPE framework. We conduct an overt, multisource netnography of the GreenApes platform, combining participant observation, interviews, and analysis of user‐generated content with iterative coding and hermeneutic interpretation. Within this case, finding…
Autonomy (1 work) · Community engagement (1 work) · Computer Science (1 work) · Curriculum (1 work) · Donation (1 work) · Educational Games and Gamification (1 work) · Engineering (1 work) · Formative assessment (1 work) · Incentive (1 work) · Innovation, Sustainability, Human-Machine Systems (1 work)