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Harsh Tomer

Biographic Data

ID10130182
NAMEHarsh Tomer
GIVEN NAMESHarsh
FAMILY NAMETomer
SIGNATURETOMER H
AFFILIATIONSVivekananda Global University
VERIFIEDNo
TOTAL WORKS3
TOTAL CITATIONS0
WORKS AS AUTHOR3
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2025
LATEST PUBLICATION YEAR2025
H-INDEX0
  • Management of Ai-Generated Music Intellectual Property

    Open Access•Sunil Thakur, Sidhant Das et al.•ARTICLE•ShodhKosh: Journal of Visual and…•2025

    The recent dramatic improvement of artificial intelligence (AI) in creative fields has transformed the production of music, raising complicated issues of intellectual property (IP) rights. In this paper, the author discusses the legal and ethical issues surrounding the management of AI-generated music in the current legal context. It starts by describing the concept of AI-generated music and the technology of deep-learning and neural network that…

  • Augmented Reality in Photographic Storytelling

    Open Access•Harsh Tomer, Nidhi Tewatia et al.•ARTICLE•ShodhKosh: Journal of Visual and…•2025

    AR has transformed the visual and experiential aspect of the photography story telling by uniting the definitions of both in one place, blending the static visuals with the interactive spatial based stories. AR turns the viewer into an active participant instead of the passive one, because of its capacity to extend photography into a multisensory, three-dimensional space, and is creating new avenues of meaning, feeling, and interaction. Embodied …

  • Reinforcement Learning in Creative Skill Development

    Open Access•Madhur Taneja, Harsh Tomer et al.•ARTICLE•ShodhKosh: Journal of Visual and…•2025

    Reinforcement Learning (RL) is a very effective computational model that has been used to model adaptive decision-making but not exploited yet in advancing development in creative skills. This paper explores the application of RL in developing creativity in areas of visual art, music composition, design, and writing. We can place RL as a natural process of directing agents to new and valuable outcomes by theorizing creativity as a process that ca…

No prominent works on this page.

  • Management of Ai-Generated Music Intellectual Property

    Open Access•Sunil Thakur, Sidhant Das et al.•ARTICLE•ShodhKosh: Journal of Visual and…•2025

    The recent dramatic improvement of artificial intelligence (AI) in creative fields has transformed the production of music, raising complicated issues of intellectual property (IP) rights. In this paper, the author discusses the legal and ethical issues surrounding the management of AI-generated music in the current legal context. It starts by describing the concept of AI-generated music and the technology of deep-learning and neural network that…

  • Augmented Reality in Photographic Storytelling

    Open Access•Harsh Tomer, Nidhi Tewatia et al.•ARTICLE•ShodhKosh: Journal of Visual and…•2025

    AR has transformed the visual and experiential aspect of the photography story telling by uniting the definitions of both in one place, blending the static visuals with the interactive spatial based stories. AR turns the viewer into an active participant instead of the passive one, because of its capacity to extend photography into a multisensory, three-dimensional space, and is creating new avenues of meaning, feeling, and interaction. Embodied …

  • Reinforcement Learning in Creative Skill Development

    Open Access•Madhur Taneja, Harsh Tomer et al.•ARTICLE•ShodhKosh: Journal of Visual and…•2025

    Reinforcement Learning (RL) is a very effective computational model that has been used to model adaptive decision-making but not exploited yet in advancing development in creative skills. This paper explores the application of RL in developing creativity in areas of visual art, music composition, design, and writing. We can place RL as a natural process of directing agents to new and valuable outcomes by theorizing creativity as a process that ca…

3D Surveying and Cultural Heritage (1 work) · Artificial Intelligence in Games (1 work) · Attribution (1 work) · Augmented reality (1 work) · Cognition (1 work) · Computational Creativity (1 work) · Computational model (1 work) · Copyright and Intellectual Property (1 work) · Creativity (1 work) · Creativity in Education and Neuroscience (1 work)

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