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Suhas Gupta

Biographic Data

ID10130634
NAMESuhas Gupta
GIVEN NAMESSuhas
FAMILY NAMEGupta
SIGNATUREGUPTA S
AFFILIATIONSChitkara University
VERIFIEDNo
TOTAL WORKS3
TOTAL CITATIONS0
AUTHOR COUNT3
EDITOR COUNT0
FIRST PUBLICATION YEAR2025
LATEST PUBLICATION YEAR2025
H-INDEX0
  • Virtual Reality-Based Sculpture Education Frameworks

    Open Access•Salai Tamilarasan S, Suhas Gupta et al.•ARTICLE•ShodhKosh: Journal of Visual and…•2025

    With the emergence of Virtual Reality (VR) technologies, the field of sculpture education has gained the opportunity to overcome the limitations of physical materials, studio environment, and conventional teaching structures. The proposed paper suggests a cohesive VR-based Sculpture Education Framework consisting of the combination of immersive tools and the recognized sculptural practices to improve learning of creativity, development of technic…

  • Virtual Performances and Ai-Driven Audience Analytics

    Open Access•Swarna Swetha Kolaventi, Amritpal Sidhu et al.•ARTICLE•ShodhKosh: Journal of Visual and…•2025

    Entertainment business is going into computers and this has brought a change in the manner shows are produced, shown and enjoyed. The creation of the interactive platform and the greater global connectivity has propelled the growth of the virtual performances as a dynamic substitute of the traditional live performances. These are digital programs, theatre, and music shows. In this paper, the author will discuss how artificial intelligence (AI) is…

  • Ai-Driven Simulation of Material Behavior in Sculptural Arts

    Open Access•Mukesh Patidar, Om Prakash et al.•ARTICLE•ShodhKosh: Journal of Visual and…•2025

    The arts of sculpture are adopting digital design and creation, although sculptors are still struggling to anticipate the behaviour of complicated materials like deformation, stress distribution, fracture, and surface reaction during modeling and post-processing. The main goal of the study is to create an AI-based simulation platform that should be able to predict the behavior of materials used in sculptural artworks with high precision to make i…

No prominent works on this page.

  • Virtual Reality-Based Sculpture Education Frameworks

    Open Access•Salai Tamilarasan S, Suhas Gupta et al.•ARTICLE•ShodhKosh: Journal of Visual and…•2025

    With the emergence of Virtual Reality (VR) technologies, the field of sculpture education has gained the opportunity to overcome the limitations of physical materials, studio environment, and conventional teaching structures. The proposed paper suggests a cohesive VR-based Sculpture Education Framework consisting of the combination of immersive tools and the recognized sculptural practices to improve learning of creativity, development of technic…

  • Virtual Performances and Ai-Driven Audience Analytics

    Open Access•Swarna Swetha Kolaventi, Amritpal Sidhu et al.•ARTICLE•ShodhKosh: Journal of Visual and…•2025

    Entertainment business is going into computers and this has brought a change in the manner shows are produced, shown and enjoyed. The creation of the interactive platform and the greater global connectivity has propelled the growth of the virtual performances as a dynamic substitute of the traditional live performances. These are digital programs, theatre, and music shows. In this paper, the author will discuss how artificial intelligence (AI) is…

  • Ai-Driven Simulation of Material Behavior in Sculptural Arts

    Open Access•Mukesh Patidar, Om Prakash et al.•ARTICLE•ShodhKosh: Journal of Visual and…•2025

    The arts of sculpture are adopting digital design and creation, although sculptors are still struggling to anticipate the behaviour of complicated materials like deformation, stress distribution, fracture, and surface reaction during modeling and post-processing. The main goal of the study is to create an AI-based simulation platform that should be able to predict the behavior of materials used in sculptural artworks with high precision to make i…

Sculpture (2 works) · Aesthetic Perception and Analysis (1 works) · Analytics (1 works) · Architecture (1 works) · Architecture and Computational Design (1 works) · Art Education and Development (1 works) · Art, Technology, and Culture (1 works) · Artificial Intelligence in Games (1 works) · Augmented reality (1 works) · Business Intelligence (1 works)

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