Poonguzhali S Poonguzhali S
Biographic Data
| ID | 10130997 |
|---|---|
| NAME | Poonguzhali S Poonguzhali S |
| GIVEN NAMES | Poonguzhali S |
| FAMILY NAME | Poonguzhali S |
| SIGNATURE | S P S P |
| VERIFIED | No |
| TOTAL WORKS | 2 |
| TOTAL CITATIONS | 0 |
| AUTHOR COUNT | 2 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2025 |
| LATEST PUBLICATION YEAR | 2025 |
| H-INDEX | 0 |
Virtual Printing Studios for Art Students
Virtual Printing Studios are a disruptive model of teaching printmaking in which digital simulation, artificial intelligence, and immersive technologies are brought into the conventional artistic processes. This paper suggests and tests a detailed Virtual Printing Studio model that is specific to the art students, and allows them to experience learning virtually, not being limited by physical studios, materials, and time. It is based on a digital…
Augmented Reality in Media-Based Learning Environments
Augmented Reality (AR) has become a revolutionary technology in the educational field, and it fills the gap between the physical and the digital learning environment. This paper describes the application of AR to the learning context using media, with a focus on its ability to improve interactivity, immersion, and contextual learning. AR promotes both constructivist and experiential learning methods by integrating multimedia elements like text, a…
No prominent works on this page.
Virtual Printing Studios for Art Students
Virtual Printing Studios are a disruptive model of teaching printmaking in which digital simulation, artificial intelligence, and immersive technologies are brought into the conventional artistic processes. This paper suggests and tests a detailed Virtual Printing Studio model that is specific to the art students, and allows them to experience learning virtually, not being limited by physical studios, materials, and time. It is based on a digital…
Augmented Reality in Media-Based Learning Environments
Augmented Reality (AR) has become a revolutionary technology in the educational field, and it fills the gap between the physical and the digital learning environment. This paper describes the application of AR to the learning context using media, with a focus on its ability to improve interactivity, immersion, and contextual learning. AR promotes both constructivist and experiential learning methods by integrating multimedia elements like text, a…
Art, Technology, and Culture (1 work) · Artistic and Creative Research (1 work) · Augmented reality (1 work) · Augmented Reality Applications (1 work) · Cognitive Load (1 work) · Conceptual architecture (1 work) · Digital Media and Visual Art (1 work) · Digital printing (1 work) · Educational technology (1 work) · Experiential learning (1 work)