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Bryan R Realgo

Biographic Data

ID10133557
NAMEBryan R Realgo
GIVEN NAMESBryan R
FAMILY NAMERealgo
SIGNATUREREALGO B R
AFFILIATIONSMariano Marcos State University
ORCID0009-0000-4284-7136
VERIFIEDYes
TOTAL WORKS3
TOTAL CITATIONS0
WORKS AS AUTHOR3
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2024
LATEST PUBLICATION YEAR2026
H-INDEX0
  • Intergenerational Cultural Transmission

    Open Access•Crisdeniele H Clemente, Bryan R Realgo et al.•ARTICLE•Journal of Communication,…•2026

    This study explores Ilokano filmmaking within the broader context of Philippine regional cinema, referring to film practices outside the capital, including Ilocos, Visayas, and Mindanao. Regional films, particularly Ilokano works, reflect local heritage, traditions, and history in the face of modern challenges. Through a phenomenological inquiry into the lived experiences of Ilokano filmmaker Melver Ritz Gomez, the study sought to understand “Wha…

  • Tingguian Culture as Communicated through Women’s Traditional Attire

    Louwela Mae B Aggacid, Crisdeniele H Clemente et al.•ARTICLE•Asian Journal of Arts and Culture•2025

    Cultural appropriation often occurs in traditional attire, particularly those belonging to Indigenous Communities. This qualitative study, framed within the semiotic communication tradition, aimed to identify the different symbolic elements in Tingguian women’s traditional attire and investigated the symbolic meanings associated with each component. The study was conducted through field observation and semi-structured interviews in the Tingguian …

  • Social Opportunities and Digitalized Communication of Genshin Impact Players

    Open Access•Crisdeniele H Clemente, Bryan R Realgo•ARTICLE•Integrated Journal for Research…•2024

    Genshin Impact (GI) became a global trend for online gaming culture in 2020. Many players greatly value it because of what it offers to their community. This study was conducted to understand the social interactions and communicative practices of Ilokano players of Genshin Impact. Guided by the concepts of the ethnomethodology tradition of qualitative communication research, 6 GI players participated in in-depth interviews and virtual immersion t…

No prominent works on this page.

  • Social Opportunities and Digitalized Communication of Genshin Impact Players

    Open Access•Crisdeniele H Clemente, Bryan R Realgo•ARTICLE•Integrated Journal for Research…•2024

    Genshin Impact (GI) became a global trend for online gaming culture in 2020. Many players greatly value it because of what it offers to their community. This study was conducted to understand the social interactions and communicative practices of Ilokano players of Genshin Impact. Guided by the concepts of the ethnomethodology tradition of qualitative communication research, 6 GI players participated in in-depth interviews and virtual immersion t…

  • Tingguian Culture as Communicated through Women’s Traditional Attire

    Louwela Mae B Aggacid, Crisdeniele H Clemente et al.•ARTICLE•Asian Journal of Arts and Culture•2025

    Cultural appropriation often occurs in traditional attire, particularly those belonging to Indigenous Communities. This qualitative study, framed within the semiotic communication tradition, aimed to identify the different symbolic elements in Tingguian women’s traditional attire and investigated the symbolic meanings associated with each component. The study was conducted through field observation and semi-structured interviews in the Tingguian …

  • Intergenerational Cultural Transmission

    Open Access•Crisdeniele H Clemente, Bryan R Realgo et al.•ARTICLE•Journal of Communication,…•2026

    This study explores Ilokano filmmaking within the broader context of Philippine regional cinema, referring to film practices outside the capital, including Ilocos, Visayas, and Mindanao. Regional films, particularly Ilokano works, reflect local heritage, traditions, and history in the face of modern challenges. Through a phenomenological inquiry into the lived experiences of Ilokano filmmaker Melver Ritz Gomez, the study sought to understand “Wha…

Appropriation (1 work) · Business (1 work) · Cinematography (1 work) · Clothing (1 work) · Computer Science (1 work) · Cultural and Social Studies (1 work) · Digital Games and Media (1 work) · Ethnography (1 work) · Film director (1 work) · Filmmaking (1 work)

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